Mr_Slot5
Meister Member
- Joined
- May 6, 2019
- Location
- North West
HERE’S SNORKY!
Yeah ok from what we now know I will use the example that the purists have used many times.
The balls and the bag scenario (and no it’s not the one where the angle of the dangle is equal to the throb of the kno#) .
The example they use is there are ten balls in a bag 5 blue, 3 green, 2 red and one white.
They say the colour of the ball you pick is random. Yes of course it is (in as much as you can’t guarantee which colour you will pick) but if your life depended on it and you had to name the colour your going to pick you would guess blue obviously.
They say every outcome has to be available on every spin. What they don’t have to state is what the odds are on every spin. Now we know about reel sets being changed etc those odds could be changing dramatically on each spin.
This also leads me to think is this how slots are classed as random but this is a mask for compensated. What I mean is to keep rtp on track if the game pays a big win the next x amount of players get the duff reels until the pool builds up again and then the next set come into play. If nobody hits big and the pool hits the next threshold the next best set come into play and so on until the pot drops down again and the relevant reel sets come into play again.
For certain games especially the megaways this could be happening in the base game. On the more simple games where large base hits are not common perhaps only the bonus rounds are manipulated.
It may seem a bit out there but it would explain the undoubted hot and cold streaks and still be classed as random in providers eyes.
That's exactly how I understand it to work. By doing this you can essentially control where the RTP goes, whilst technically still producing 'random' results.