vinylweatherman
You type well loads
- Joined
- Oct 14, 2004
- Location
- United Kingdom
What a surprise
Looks like MGS have screwed up again during the recent update.
There is a return of an old trick on a few of the "Lo Tech" AWP games, ones like Fire & Dice that don't have a feature board and loads of options. I believe this is down to a piece of orphaned code left behind when some of the early "Lo Tech" fruities were developed in the 1990's, on which many of the MGS games are based (same programmers, formerly working for Barcrest, appear to have been behind the development of the Microgaming AWP portfolio).
The trick in question is the "Nudge Up trick". This was one of those secret undocumented features on the old 1990's games that only the "pro" players knew about. Early games didn't offer the player any hints that there was something like this available. A few here may remember this trick from games like 777 Heaven and Cloud 999 from the 1990's. In these games, a pair of boxed like symbols where holds were allowed meant there was also a trick available. If you got two such symbols after a spin, but had been granted a nudge, it was possible to nudge UP by holding the "cancel" button when pressing "nudge". This was pretty useful where the third symbol needed for a win was below the winline. The trick meant that some losing spins could be converted into winners.
Online, it seems that on games like Fire & Dice, where a pair is on the win line, and the third one step below, and a nudge has been granted, there is a "nudge up" available if one knows the keyboard equivalent of holding down the "cancel" button whilst pressing the keyboard shortcut for nudge (which is the number buttons 1,2, or 3 corresponding to the reels). Particularly useful if the top win is possible, as this causes Fire and Dice to "streak".
It also appears that in the case of MGS, this is truly a bug, rather than a hidden feature, as no account of it has been taken in determining the probability tables that drive the RTP cycle, hence this trick raises the RTP to over 100%. Unfortunately, it is a pretty high variance trick as a pretty specific set of conditions needs to arise in order to trigger the "streak".
1) getting the combo necessary after the spin, which is 7 7 77 77
7 7 7
2) Having got one of these three combos, a nudge also has to be awarded, one that would normally be a losing nudge.
3) Using the trick on the FIRST nudge to bring the 7 up from below to achieve the top 777 win which awards 25 rolls of the dice, and causes the machine to "streak" (at least one set of sixes will appear, which awards the jackpot of 500x stake).
The trick works on a small number of the other games that use the same format.
Looks like MGS have screwed up again during the recent update.
There is a return of an old trick on a few of the "Lo Tech" AWP games, ones like Fire & Dice that don't have a feature board and loads of options. I believe this is down to a piece of orphaned code left behind when some of the early "Lo Tech" fruities were developed in the 1990's, on which many of the MGS games are based (same programmers, formerly working for Barcrest, appear to have been behind the development of the Microgaming AWP portfolio).
The trick in question is the "Nudge Up trick". This was one of those secret undocumented features on the old 1990's games that only the "pro" players knew about. Early games didn't offer the player any hints that there was something like this available. A few here may remember this trick from games like 777 Heaven and Cloud 999 from the 1990's. In these games, a pair of boxed like symbols where holds were allowed meant there was also a trick available. If you got two such symbols after a spin, but had been granted a nudge, it was possible to nudge UP by holding the "cancel" button when pressing "nudge". This was pretty useful where the third symbol needed for a win was below the winline. The trick meant that some losing spins could be converted into winners.
Online, it seems that on games like Fire & Dice, where a pair is on the win line, and the third one step below, and a nudge has been granted, there is a "nudge up" available if one knows the keyboard equivalent of holding down the "cancel" button whilst pressing the keyboard shortcut for nudge (which is the number buttons 1,2, or 3 corresponding to the reels). Particularly useful if the top win is possible, as this causes Fire and Dice to "streak".
It also appears that in the case of MGS, this is truly a bug, rather than a hidden feature, as no account of it has been taken in determining the probability tables that drive the RTP cycle, hence this trick raises the RTP to over 100%. Unfortunately, it is a pretty high variance trick as a pretty specific set of conditions needs to arise in order to trigger the "streak".
1) getting the combo necessary after the spin, which is 7 7 77 77
7 7 7
2) Having got one of these three combos, a nudge also has to be awarded, one that would normally be a losing nudge.
3) Using the trick on the FIRST nudge to bring the 7 up from below to achieve the top 777 win which awards 25 rolls of the dice, and causes the machine to "streak" (at least one set of sixes will appear, which awards the jackpot of 500x stake).
The trick works on a small number of the other games that use the same format.