New Slot Announcement Ted Pub Fruit AWP? by Blueprint Gaming

Just isn't quite the same without an ashtray on top and a couple of chavvy kids watching over your shoulders giving 'advice'.

But I cannot see how this can be random, if it was set to pay out the 1000x and you collect six quid on the trail how can that be correct to the stated RTP? and more importantly how do they sim this for testing the RTP, wouldn't it end up over/underpaying a lot.
 
Just isn't quite the same without an ashtray on top and a couple of chavvy kids watching over your shoulders giving 'advice'.

But I cannot see how this can be random, if it was set to pay out the 1000x and you collect six quid on the trail how can that be correct to the stated RTP? and more importantly how do they sim this for testing the RTP, wouldn't it end up over/underpaying a lot.

I guess that's where the 'optimal strategy' disclaimer comes in!

I agree it does raise some questions, for example you could collect 20x or 30x or whatever, on a board that will give a LOSE from a cashout, so you're down on that board compared to what you could have had, and since it can't be compensated, the game doesn't 'owe' the lost win to you at a later stage.

Quite an interesting one for sure.
 
I did wonder about going against the hi lo just to see what happened, i dont need to try it now.
I would think the rtp is based on the recommended perfect play as stated, but it still begs
the question what happens when a decent cash amount is lost when reaching cashout,
playing to cashout was not the perfect play on that feature and a higher rtp could have been achieved.
I can only think the whole thing is just based on averages as compensation is not allowed.
The range of rewards on cashout would be very easy to calculate and is a very simple way to achieve the rtp.
There must be some maximum value which can be collected on each feature before it goes into cashout.
This could be a random amount with a range which will again achieve the rtp.

Would be interesting to see what happens when you collect a low a value on every feature ie the first thing offered
Will the rtp be way under all the time , if not it means there is compensation present,which i dont think is likely.

Think this game may be unique in that you can play to achieve a very low rtp (dunno why you would want to) but
there could be a legal problem if you can.
 
So is the 'optimal strategy' just to go for it every time, like trying to force a compensated AWP.
 
So is the 'optimal strategy' just to go for it every time, like trying to force a compensated AWP.

Yes, as per the INFO screen, you just play every board out to a cashout, and leave all offers in the Take It Or Leave It game, to achieve the stated 96.57% RTP long term. (What the T-RTP is if you don't do that, I have no idea.....)

Therefore, deliberately losing the hi/lo gamble once feature entry is achieved, is the quickest way to execute the optimal strategy (as cashout can and does award BIG MONEY and TAKE IT OR LEAVE IT on a reasonably regular basis).

I do wonder how appalling a player's RTP could be in the long term though if they always just collected the 1x-3x that you generally enter the feature with, as without compensation I can well see that RTP falling MASSIVELY behind 96.57%, as there is essentially naff all RTP in the base game.

Can they really just wave away a 30% drop in RTP (or whatever it is) with a couple of lines of text saying what the optimal strategy is on an INFO screen?
 
Played demo mode for 30 mins, collecting feature straight away. cant see any sign of compensation
played feature through at the end , just gave normal winnings.Seems you can force a very low rtp
on this game which is a bit dicey
 
Loving the game play.

Only downside is the play screen is so small, think I will hook my laptop up to the tv, next time I play it.

Date Time Game name RTP
nyxted_c.jpg

03/01/19 01:57:16 Ted 4560%

Seems to be playing well for me, not sure that % is correct though.
 
Really not sure about these "pub" slots and that's even after doing quite well on Ted. I am very dubious about a slot very much designed around risking reward to achieve best TRTP whilst having no clue what impact taking certain values are. As I put on Chopley's YouTube post, what if I collect 1-2x every time I enter the feature. I'm not doing anything wrong although maybe a bit dumb. What is my TRTP then? It is also capable of going a pretty insane number of spins with no wins at all, nada, not even 1x.

To be honest I am getting a bit sick of a majority of recent releases which go more and more out of their way to encourage you to gamble everything.
 
Caned me tonight. Had the money tower up to £20 twice, it kicked me out and gave lost another gave me 2p in take it or leave it.

The rtp in my local pub is 74%, It's deff pub style 65 and 75% sessions total of 1300 spins.

hand.png

76.06%
My RTP
star.png

1.29 / 10
Hit Rate
tspins_big.png

1060
Total Spins
casino_rtp.png

96.57%
Theoretical RTP
spsession_big.png

Spins per session
17:03Time71Spins
bwin_big.png

Biggest win
20.00 GBPWin0.20 GBP


hand.png

65.41%
My RTP
star.png

1.23 / 10
Hit Rate
tspins_big.png

318
Total Spins
casino_rtp.png

96.57%
Theoretical RTP
spsession_big.png

Spins per session
40:30Time318Spins
bwin_big.png

Biggest win
10.00 GBPWin0.10 GBP
 
My small sample, apart from collecting take it or leave it once I played the 'recommended' strategy, hit big money once for 200x on my 189th spin. Most of my cashouts resulted in 'lose'
tedd.jpg
 
And my three big money features from this evening. SPOILER ALERT - they all pay 150x :)




Yeah, it's definitely reminiscent of a pub slot, I mean you played it in a certain way, continuously and 3 times it dumped exactly the SAME pre-scripted 150x feature. I reckon it would have kept doing it too had you continued.
 
Yeah, it's definitely reminiscent of a pub slot, I mean you played it in a certain way, continuously and 3 times it dumped exactly the SAME pre-scripted 150x feature. I reckon it would have kept doing it too had you continued.

The 'AWP facade' crumbles in the face of any sort of scrutiny TBH, it's basically just an 'extended feature buy' game that leads into a 'Pick A Ball' round similar to Jammin' Jars, except you don't even get to watch the feature play out, since all you really want to do is get the CASHOUT as quickly as possible.

In essence all you're trying to do is get onto the cash trail, then immediately gamble hi/lo until you lose, at which point you reveal the 'Pick A Ball' prize which is between 0x and 1000x, with the RTP distributed in that range to meet the 96.57% optimal strategy T-RTP.

Rather dull, at the end of it all.

Here's my video analysis of it:

 
In the space of 823 spins I got:

3 x BIG MONEY (all three of which paid 150x)
1 x STREAKER (80x IIRC)
1 x 100x
1 x 50x
3 x Take It Or Leave it features (which paid 10x, 20x and 50x IIRC)
Multiple x crappy wins and features
Multiple LOSE results
View attachment 103454

God knows how you got that run. I have never had Big Money last more than 2 rounds in what must be at least 20 goes at the Take it or Leave It feature. Never hit from cashout.

My last stint at losing £200 on £1 stake asap reaped the following feature cashout results.

£15
Lose
£10 (off tioli)
Lose
£8
Lose
Lose
£3 (off tioli)
Lose
Lose
£1
Lose
Lose
Lose
£4
£2.50
£6
£8
£1

RTP just a smidge over 50%.

On a hell of a run at the end as you can see. My biggest win has been 100x. Admittedly this is a pretty small sample but pretty rancid nontheless.
 
Ouch!

TBF I did basically distil this game down to feature buys in my last video, except the feature buy has a variable cost. So as ever with feature buys, you're increasing the volatility, and you had a run from hell there.

Following on from the last video where I really felt I gained a decent understanding of how it worked, it had already made its way onto my 'never play again' list.
 
Loved this slot at first but went off it big time last week.
A couple of observations,
It makes money by giving long periods between features sometimes, and they can be very long.
I reckon a lot of games do this on the quiet, we just tend to accept it as random bad luck, whereas it could be
programmed as part of the profile.
The feature seems pretty random and there is no way of manipulating it but having said that I take issue
with the strategy of playing to cashout on every feature.
Logically if there is no connection between the cash that could have been collected,and the awards given at cashout
it cannot be the correct strategy as that money is lost at cashout.Surely it would be more profitable to collect winnings at the
point where hitting cashout is imminent ( I would say around 15x). cashouts will still happen below that level and probably
the same proportion will still give a return, hope I have explained that ok.just my view.
 
I guess that from a regs point of view they're covered by listing the optimal strategy, it may well be that you can get close to T-RTP long term by collecting at 15x or whatever it is, as a forced cashout is usually close at that point, but ultimately those BIG MONEY awards are only going to come from the cashouts so the more cashouts you get in the long term, the better.
 
So according to the rules, the best strategy is basically to force it, and the RTP is listed as 96.57%.

Don't accept any offers in the DOND game, don't take any features, and just play everything to the end.

So I wonder what happens if you always just collect the first thing you're offered, you end up at less than 96.57% over billions of spins? Is that allowed on a random game?

View attachment 103336

There is no minimum RTP requirement in the UK. You must state the RTP with best strategy and what the strategy is.

Think of it like blackjack... if you play like an idiot you won't get anywhere near the best RTP available. Play perfectly and you get around 98%
 
It's hard to say really, maybe the RNG makes multiple calls at the start of the round with different values assigned to different player actions? i.e. Play to cashout awards 5x, feature collect awards 20x or something like that. But then again the cash trail is a variable target that the player can collect whenever they want, so the game can't 'force' a specific value on the player for that.

I think I'll lob a deposit at VS for this game and crank out a video for it :) (Nothing I've seen in the Holy Diver thread has persuaded me to even try it in free play, let alone with real money!)

I did a random version of Rollercoaster many years ago for Games Warehouse that sadly never saw the light of day. But it's doable. With clever maths :)

There is no rule that says you mustcomly have one RNG call per game ...
 
I guess that from a regs point of view they're covered by listing the optimal strategy, it may well be that you can get close to T-RTP long term by collecting at 15x or whatever it is, as a forced cashout is usually close at that point, but ultimately those BIG MONEY awards are only going to come from the cashouts so the more cashouts you get in the long term, the better.

I dont pretend to know what makes this slot tick,just trying to apply some logic to it based on what I have observed playing it.
Not sure how more cashouts is better, this would only apply if a different percentage of big wins at cashout occur according to to how
the game is played, i see no evidence of that.I still think that the feature winnings that are lost at cashout are just wasted.
I would think that cashouts will still occur in probably 50 % of features at less than 15x and of those the same proportion
will result in big wins, playing to cashout on every feature will give more big wins but the more losers.
If I get chance to today i will try the 2 stratagies and just see what happens,will only be a very small sample i know
but might show something.
 

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