- Joined
- Mar 29, 2013
- Location
- United Kingdom
Well I cant play those providers, so most slots for me may not be the same for you.
Even thunderkick is predetermined. Even in their base game. There has been many people who notice in the battles as a player hits spin, the balance increases before the reels spin.
Well the base game one is obvious...
As soon as you press the start button the server sends a response telling the UI (the game you see) what to display. At that point (before you've seen it) the server knows the outcome. Now what should happen is that the wallet shouldn't be updated until the spin is complete (What we call the SpinComplete signal. This should tell the server that you've seen the spin and the wallet can be updated.
Of course not every provider has the same logic flow in their code so some might do it differently hence the issue you see. It's shoddy coding... but quite why you would have two tabs open just to see this and spoil the fun, I dunno.