Question about Blueprint bonus gambles

Avernite

Experienced Member
PABnononaccred
Hi all,

Recently I've been playing a lot of blueprint games as I find them rather enjoyable and they seem to be less volatile than other provide. A question I have though is when it comes to getting the bonus is it worth trying to gamble to the big money feature or simply take what you're given? What's the maths and odds behind it?
 
Would this be better posted somewhere else?

Actually decent question and surprised no one has contributed.

I personally don't play BP but would collect anything thrown at me these days given how hard it is to land the bloody bonus in the first place.

If no one chips in maybe watch a couple of the YT videos (the decent, realistic streamers, not the idiots) they seem to gamble for the higher bonuses and do alright sometimes.

Hideous or the Bandit are a couple off the top of my head.
 
Hi all,

Recently I've been playing a lot of blueprint games as I find them rather enjoyable and they seem to be less volatile than other provide. A question I have though is when it comes to getting the bonus is it worth trying to gamble to the big money feature or simply take what you're given? What's the maths and odds behind it?
In the rules of many games from Blueprint and others with gamble features, off the top of my head, Ted Pub Fruits is one for sure, it states that the optimum strategy is to gamble every time.

But, remember, that optimum strategy is based on the fully tested RTP run, i.e. it is the optimum strategy if you plan on doing 10,000,000 spins or so.

So, is it worth it? Who Wants To Be A Millionaire Megaways is one that suggests gambling during the feature every time, but many will testify to being burnt on the first gamble, let alone further up the trail.

p.s. You should also consider the mechanics and design. On Raptor DoubleMax I will always do one gamble for more starting spins when triggering the bonus, because doing 7 spins compared to 10, in my mind, can make a massive difference in the accumulation of the doubling multiplier due to my perceived hit frequency of wins - that is a completely suggestive assessment, but my point is, some gamble features are way more enticing than others to me.
 
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I play some bp sometimes, specially the ones with multiple bonus rounds upto the big money bonuses.. it depends with me what I do.. most of the time i take what is given, unless it keeps giving me the bottom bonus then ill gamble out of annoyance :laugh: only so many times i can take the bottom bonus in say , rick and morty and be told 'damn your easy to please' lol
 
In the rules of many games from Blueprint and others with gamble features, off the top of my head, Ted Pub Fruits is one for sure, it states that the optimum strategy is to gamble every time.

But, remember, that optimum strategy is based on the fully tested RTP run, i.e. it is the optimum strategy if you plan on doing 10,000,000 spins or so.

So, is it worth it? Who Wants To Be A Millionaire Megaways is one that suggests gambling during the feature every time, but many will testify to being burnt on the first gamble, let alone further up the trail.

p.s. You should also consider the mechanics and design. On Raptor DoubleMax I will always do one gamble for more starting spins when triggering the bonus, because doing 7 spins compared to 10, in my mind, can make a massive difference in the accumulation of the doubling multiplier due to my perceived hit frequency of wins - that is a completely suggestive assessment, but my point is, some gamble features are way more enticing than others to me.
I tried looking for an optimal strategy in the rules for Ted and Rick and Morty Wubba LubbaDubdub, but couldn't find it. Typically I'll take any bonus except the bottom while playing with real funds. Though I'm considering changing strategy.
 
I play some bp sometimes, specially the ones with multiple bonus rounds upto the big money bonuses.. it depends with me what I do.. most of the time i take what is given, unless it keeps giving me the bottom bonus then ill gamble out of annoyance :laugh: only so many times i can take the bottom bonus in say , rick and morty and be told 'damn your easy to please' lol
9/10 the mystery win pays more than the Pilot bonus. ?
 
I tried looking for an optimal strategy in the rules for Ted and Rick and Morty Wubba LubbaDubdub, but couldn't find it. Typically I'll take any bonus except the bottom while playing with real funds. Though I'm considering changing strategy.
Personally, I won't take anything less than S-Mart Free Spins. The bottom two bonuses on the ladder have never been worthwhile in my experience. and you get a cash reward equivalent to what I have earned before from those rounds anyway if you lose the gamble, so I just take the chance. Same with The Goonies. Not really played that Rick and Morty one.
 
Last time playing Blueprint, it was Vikings Unleashed and since the bonus came in early, after 300 spins or so, I felt lucky and gambled it. Needless to say, that didn't end well. I exited the game some 1,200 spins later, no 2nd bonus appearing and my balance in shambles.
 
Personally, I won't take anything less than S-Mart Free Spins. The bottom two bonuses on the ladder have never been worthwhile in my experience. and you get a cash reward equivalent to what I have earned before from those rounds anyway if you lose the gamble, so I just take the chance. Same with The Goonies. Not really played that Rick and Morty one.
Same 'strategy' as i use.
I will gamble up until the first freespin bonus, or take what i get if i get one of the freespins bonuses.
Mystery win seems to be 10-20x and that is pretty much what you can expect from two lowest bonuses.

If there is a chance for an upgrade to a freespin bonus i might take one of the lowest 2.
 
It's going back a few years, but a member of another forum did some digging into this (using The Goonies as their example) and the API calls return most of the information - much of which is not visualised in-game.

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In short(-ish):
  • Pick Me features are all pre-determined, the pick is entirely visual as the API call has already returned the final result (which is why some players complain when they haven't picked but have already been paid)
  • For bonus ladder gambles (e.g. The Goonies), each gamble infers a 50/50 (or better, given super gambles) chance - not only is this not true, the actual probabilities are not exposed to the user in game... they are exposed in the API result though.
  • For pie feature gambles (e.g. Top Cat), each pie gamble is the displayed odds from the API - but different paths will not generate the same probability.
Taking the thread as an example, the player is on the third bonus ("level 2" because zero-indexed), and the API call shows three probabilities (to accommodate pie feature gambles, although The Goonies is a bonus ladder gamble), which we'll tabulate below:

Third Bonus62.70% to #444.86% to #5
(0.627 x 0.715)
20.54% to Top
(0.627 x 0.715 x 0.458)
Fourth Bonus68.74% to #529.88% to Top
(0.687 x 0.435)
Fifth Bonus41.81% to Top

So in the case of Top Cat, gambling from third to sixth bonus directly is 20.54%, but doing the smaller gambles is 0.627 x 0.6874 x 0.4181 = 18.02% - more than a tenth worse and a possible impact on RTP [edit: it's unclear whether the RTP changes, given successful interim gambles will award higher booby prizes]

As with most slots, I'd have assumed gambling is the optimal strategy - but the above is eye-opening... because not only are you incentivised to gamble and gamble big, if you don't you're potentially getting penalised twice - from gambling in small steps, and from not gambling at all.

As to how much impact all of that has on RTP - given a lot of the information isn't published, answers on a postcard...

I could see bad strategy potentially knocking 2-5% off RTP myself... perhaps that's why the blueprints are so popular with operators? "96% RTP" paying 92% is a dream for them... [edit: an aside - Mystery Reels Megaways from Red Tiger, that had to increase the headline RTP to 98% because people were unwilling to gamble and torpedoed their RTP to the point people disliked the game.]
 
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