Hello All,
I'm not overly active on CM as I would like, I'm trying to fix this (although life tends to throw curve balls!). I've introduced myself in some other threads in the board, but I'd like to do it more openly.
I'm the Games Product Director at NetEnt (yes, my details have been verified by Bryan). I've been at the company just over 5 Months and I've been getting my head around things as you do in a good job.
I've been in the Industry, both land and online collectively for about 12 years mainly around slot games and games design - so I've been around a bit at least.
I wanted to explicitly reach out to the CM community and ask you for some feedback. I know this could turn into a bit of a free for all but to at least attempt to add some structure:
What are we doing that we should stop?
What are we doing that we should keep doing?
What aren't we doing that we should be?
Game Features you like, dislike.
User Interface and User Experience stuff that is driving you crazy good or crazy bad about our games
I realise that I have opened up to taking a beating which I'm always prepared to take, but in the spirit of transparency that this post stands for:
1. Any overly derogatory posts without constructive criticism I will simply slow clap and move on...
2. NetEnt is a public listed company, and there a just some things that I cannot reveal or talk about - especially big future facing stuff. I'm not doing it to be rude, mean, arrogant or dodgy - its just that people's jobs and careers depend on these rules to be adhered to. TranceMonkey knows I'm an honorable fella (at least I hope he does!) so I will truly do my best!
A couple of popular questions I can perhaps answer upfront:
We are going back to Canada, we are trying to get there are fast as we can. I do not have a games list yet, we will soon and I will reveal it/if and when I can! It is not easy to get back there...
We HAVE NOT changed the Math Model on DoA. Really, WE. HAVE. NOT. We are looking at the DoA game itself (outside of the math/server) to see what we can do to it to make it truer to the original Flash version. Stay tuned...but if you have feedback surrounding this outside of the scatter issue raised all over the web, then I'm all ears!
Deep breath and here come the latex gloves....be gentle!
Cheers!
Burg
I'm not overly active on CM as I would like, I'm trying to fix this (although life tends to throw curve balls!). I've introduced myself in some other threads in the board, but I'd like to do it more openly.
I'm the Games Product Director at NetEnt (yes, my details have been verified by Bryan). I've been at the company just over 5 Months and I've been getting my head around things as you do in a good job.
I've been in the Industry, both land and online collectively for about 12 years mainly around slot games and games design - so I've been around a bit at least.
I wanted to explicitly reach out to the CM community and ask you for some feedback. I know this could turn into a bit of a free for all but to at least attempt to add some structure:
What are we doing that we should stop?
What are we doing that we should keep doing?
What aren't we doing that we should be?
Game Features you like, dislike.
User Interface and User Experience stuff that is driving you crazy good or crazy bad about our games
I realise that I have opened up to taking a beating which I'm always prepared to take, but in the spirit of transparency that this post stands for:
1. Any overly derogatory posts without constructive criticism I will simply slow clap and move on...
2. NetEnt is a public listed company, and there a just some things that I cannot reveal or talk about - especially big future facing stuff. I'm not doing it to be rude, mean, arrogant or dodgy - its just that people's jobs and careers depend on these rules to be adhered to. TranceMonkey knows I'm an honorable fella (at least I hope he does!) so I will truly do my best!
A couple of popular questions I can perhaps answer upfront:
We are going back to Canada, we are trying to get there are fast as we can. I do not have a games list yet, we will soon and I will reveal it/if and when I can! It is not easy to get back there...
We HAVE NOT changed the Math Model on DoA. Really, WE. HAVE. NOT. We are looking at the DoA game itself (outside of the math/server) to see what we can do to it to make it truer to the original Flash version. Stay tuned...but if you have feedback surrounding this outside of the scatter issue raised all over the web, then I'm all ears!
Deep breath and here come the latex gloves....be gentle!
Cheers!
Burg