debbiek
Banned User
- Joined
- Jun 28, 2007
- Location
- philadelphia
I have played at various RTG casinos this year where there are frequent "near misses". This has been noted by various people over the internet. It doesn't seem this should happen in a random game. I personally don't believe these casinos (accredited or rogue) are practicing responsible gaming. See Article below:
>
> Kevin A. Harrigan1
>
> (1) Faculty of Arts, University of Waterloo, Dana Porter Library,
> 200
> University Avenue West, Waterloo, ON, N2L 3G1, Canada
>
> Received: 17 August 2007 Accepted: 13 November 2007 Published online: 14
> December 2007
>
> Abstract Since 1983, slot machines in North America have used a computer
> and virtual reels to determine the odds. Since at least 1988, a technique
> called clustering has been used to create a high number of near misses,
> failures that are close to wins. The result is that what the player sees
> does not represent the underlying probabilities and randomness, and this
> misrepresented outcome will have some effect on the player's perceptions
> of the game, which may lead directly to classical and operant conditioning,
> the frustration effect, the perception of early wins, illusion of control,
> biased evaluation of outcomes, entrapment, and irrational thinking. We use
> transcripts of Nevada hearings to show that the initial proponents
> understood that virtual reels and near misses may have a detrimental
> psychological effect on the player. We conclude by suggesting that
> jurisdictions should consider the historical facts and research presented
> in this paper when pursuing responsible gaming practices for slot machines.
"Clustering" or whatever you call it is apparent in every RTG slot game.
>
> Kevin A. Harrigan1
>
> (1) Faculty of Arts, University of Waterloo, Dana Porter Library,
> 200
> University Avenue West, Waterloo, ON, N2L 3G1, Canada
>
> Received: 17 August 2007 Accepted: 13 November 2007 Published online: 14
> December 2007
>
> Abstract Since 1983, slot machines in North America have used a computer
> and virtual reels to determine the odds. Since at least 1988, a technique
> called clustering has been used to create a high number of near misses,
> failures that are close to wins. The result is that what the player sees
> does not represent the underlying probabilities and randomness, and this
> misrepresented outcome will have some effect on the player's perceptions
> of the game, which may lead directly to classical and operant conditioning,
> the frustration effect, the perception of early wins, illusion of control,
> biased evaluation of outcomes, entrapment, and irrational thinking. We use
> transcripts of Nevada hearings to show that the initial proponents
> understood that virtual reels and near misses may have a detrimental
> psychological effect on the player. We conclude by suggesting that
> jurisdictions should consider the historical facts and research presented
> in this paper when pursuing responsible gaming practices for slot machines.
"Clustering" or whatever you call it is apparent in every RTG slot game.