My online slots videos (plus UK AWPs)

Latest pub session, recorded last Friday at the pub so we were all in election results high spirits.

Also I had a partner in crime this time around, or a co-investor, if you prefer. Hence we went in on BIG £2 SPINS right from the off and stayed there.

 
Ahh a one hit wonder with the usual spawn.

I think when you're kicking against an 8% house edge the only viable course of action is to attempt a quick smash and grab on large stakes. Getting involved in a war of attrition when nearly 10% of your stake is disappearing down the drain every spin is almost certainly going to end in tears!

I'm going to come unstuck at some point, but I'll cross that bridge when I get to it :D
 
The secret is to play the super high RTP IOM £500 versions :D

(True story, back in the days of token payouts on fruit machines, the IOM Government refused to allow tokens because they were like, 'You're asking people to gamble real money to win tokens? You taking the piss mate? Not going to be a thing here, your machines have to pay out cash only' - so the fruit machine manufacturers had to make special IOM 'ALL CASH' ROMs to put in fruit machines here, I made a whole video about it.)

 
In fact here they are booting up in an £8 jackpot Maygay machine called 'It's A Knockout', on the UK ROMs only wins up to £4 were cash, any wins over £4 (which of course included the £8 jackpot) were paid out in crappy 20p tokens.

IOM got special all-cash payout ROMs that are designated as such when the machine starts up. These ROMs would have been illegal to run in the UK at the time.

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What do you do when the law says the maximum cash prize on a fruit machine is £25, but you want to entice players in with the prospect of bigger prizes?

You just make a £25 jackpot machine that can give three repeats on the jackpot for a total of £100, and put a really obvious money belt of wins at the top of the machine that conveniently adds up to £100 - job done!

 
Take your mind off the chaos of right-wing riots - (sorry, I mean 'entirely legitimate worries of concerned citizens') - with a magnificent new video by your dapper host, notorious Soy Boy ChopleyIOM.

This time covering a machine so extreme, JPM only marketed it as being for use in arcades, as gentle bitter drinking locals at The Dog And Duck might be traumatised by its incredibly streaky behaviour, and thus start a riot to voice their concerns.

Won't someone think of the children!

 
This is a newly recorded intro (about 14 minutes) and then four videos, back to back, from October 2018 when the whole Jammin' Jars kerfuffle kicked off.

With the traditional fruit machine having now basically vanished from UK pubs, a refresher on how random games work seemed like a decent idea.

Watch on YT rather than embedded for the timecodes.

 
A slightly flimsy excuse to recycle old material there 😁 but at least it was good quality the first time around.

I recorded a whole new intro!

Anyway it does come up over at Desert Island Fruits fairly regularly (and even here at CM in some variants from time to time), so I figured it'd be useful to just have that video to point to :)
 
The Degsy Ballbag Game sounds fun 😁

I would presume that Retro Tapes and Retro Sweets carries on the theme of picking a predetermined win instead of being random. I have seen two bonus rounds the same where three sweets did the same max win before the bonus started.

There was also a issue with Retro Sweets being certified, this delayed the release by about five months.
 
Even by the standards of my channel this one is probably a bit niche.

Back in the day (1996/1997) there was a machine called BIG 50 by a company called JPM. It had a £10 jackpot but the name of the machine clearly implied that it had the ability to do a jackpot plus four repeats for £50, the titular BIG 50. And some folks spoke in hushed tones of them having witnessed it happen.

Only problem is basically no one ever saw it. Like, ever. Never saw it on the real machine, never saw it in the emulator either. And we've talked about it a lot over the years on the fruit machine emulation scene, and I've ploughed a lot of money through it in the emulator.

And then, a couple of weeks ago, someone private messaged me over at Desert Island Fruits to say they had access to a real Big 50 machine that was capable of repeating out to £50, and it'd been caught on camera doing it.....

 
So here's interesting, if you're a real spod for this sort of thing, as I am :)

Over at Desert Island Fruits someone has turned up the official JPM ROM revision record for Big 50, and as you can see, at Revision 11 (ROM 1.1) they added 'tighten % control in arcade mode', and this fits in perfectly with what was seen in my video (linked above).

Revision 8 (0.8) ROMs still have the 'saved for' streak in them, and will periodically chuck out the titular £50 the machine is named after, this is the ROM revision that's running in the real machine someone sent me a video of.

However by Revision 12 (1.2) ROMs, which are the ones we have in the emulator, the behaviour of the machine has changed and it will never save enough for £50 streak, keeping far closer to percentage if played 'properly'. As I proved in the video, you can still get it to do the £50 on this ROM revision, but you have to play it comically badly for a period of time, way beyond what even the most ham-fisted of real people would ever do, for it to finally drop £50.

It's one of many examples we've seen over the years, of where the behaviour of the machine is completely changed, invisibly to the player, from one ROM revision to the next, and there's never any requirement for the player to be informed of the fact that they're being faced with a machine that is, in many regards, an entirely different proposition from the one they were playing the day or the week before.

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Unravelling the mysteries of history with artefacts from the past.

Also, a whole load of these official ROM revision sheets have now been posted over at Desert Island Fruits so there's more to come in this regard.

For example, 'pay fresh air' was an operator selectable option.... Literally, 'fuck the player over and then carry on as if nothing untoward happened'.

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Pay fresh air wasn’t as brutal as it sounds it just meant it wasn’t going to go into IOU if a tube was empty, often a 20p tube, making the machine unusable for a minor thing until engineer etc refilled it.

As already covered the whit bread was just a single site version of the profile that was as you say quite flat ( it would be as that’s the flattest of the three main types single site/bingo/arcade ) in real terms compared to the pretty lump arcade version.

On the vid I also saw reference to “twin reflex” added or similar, that is also game control and can be anything like token reflex eg when a game was getting loads of tokens put through it would reflex against that etc, but there were other reflexes as well not just tokens.

Not sure if you ever covered it on a vid but there was also several nasty bugs when games went to all cash, and snakes and ladders was a very common one that was affected in that even tho it was all cash if the token tubes were empty it would NOT award any win that was a token value, so blocked at £4 on the £8 ROM, nothing the player could do you were never going to jackpot it ever on those lol

Of course if the engineer had left tokens in the tubes when they did the convert, which a vast majority were done on site the day all cash was legal, so left the tokens in situ then they ran fine, but for ones that had them taken out any players trying to force jackpot out were screwed…… ooops!

I only found out about it at the time as I was working as an engineer at the time and was called to one that a player had put £400 into a £8 jackpot without a single win over £4!

All the “locals” in the arcade just said yeah it has never given jackpot in the 3 months it’s been here!

Never forgotten that lol
 
Pay fresh air wasn’t as brutal as it sounds it just meant it wasn’t going to go into IOU if a tube was empty, often a 20p tube, making the machine unusable for a minor thing until engineer etc refilled it.

As already covered the whit bread was just a single site version of the profile that was as you say quite flat ( it would be as that’s the flattest of the three main types single site/bingo/arcade ) in real terms compared to the pretty lump arcade version.

On the vid I also saw reference to “twin reflex” added or similar, that is also game control and can be anything like token reflex eg when a game was getting loads of tokens put through it would reflex against that etc, but there were other reflexes as well not just tokens.

Not sure if you ever covered it on a vid but there was also several nasty bugs when games went to all cash, and snakes and ladders was a very common one that was affected in that even tho it was all cash if the token tubes were empty it would NOT award any win that was a token value, so blocked at £4 on the £8 ROM, nothing the player could do you were never going to jackpot it ever on those lol

Of course if the engineer had left tokens in the tubes when they did the convert, which a vast majority were done on site the day all cash was legal, so left the tokens in situ then they ran fine, but for ones that had them taken out any players trying to force jackpot out were screwed…… ooops!

I only found out about it at the time as I was working as an engineer at the time and was called to one that a player had put £400 into a £8 jackpot without a single win over £4!

All the “locals” in the arcade just said yeah it has never given jackpot in the 3 months it’s been here!

Never forgotten that lol

The all-cash transition wasn't really a thing on the IOM, as we'd never had token payouts here, and I was living here permanently by the time the £10 jackpot came out (albeit just about).

Bugs like that these days don't surprise me at all, given the absolute wall of corruption and/or incompetence that has come to light over the years thanks to fruit machine emulation and conversations we've been able to have over the years, things still come to light over at Desert Island Fruits even now.

One guy over there was a coder for Mazooma back in the day and they put 'anti-competitor' code into their machines at one point, which tried to detect 'non standard' play that suggested a competing company was trying to work their maths out. One of the things it looked for was being played exclusively with pound coins, and would change its behaviour if it detected that, and wouldn't streak. If you were a player who happened to have a load of pound coins and played for a while with just those, and didn't put any other denomination of coin in.... well.... sucks to be you I guess.

And that wasn't even a bug, that was deliberate behaviour!

Compensated machines, best consigned to the dustbin of history. Good riddance to bad rubbish.
 
Good vid, just a couple of points.

I was the one that helped Chris with the stuff he needed to get the “talking to each slave etc” working, his words not mine that after that he said “quite easy to do” lol

The reason people waited when someone was up was actually the correct play as the original games couldn’t go up if one was already up.

The player “queue system” was added quite a bit later, and on newer models.

The way they work was also what you expected, in that each slave controlled itself, kept its own RTP like any other AWP and just “told” the master what to spin in for the top wins, simple, and much better than having a communal top box pot, and was also much easier for compliance.

Leaving the nudges to time out also has some minor advantage, as some setups allowed you to get a win that you wouldn’t get if you didn’t, although overall I strongly suspect that any player missing those wins, it would just give the missed wins back at some point rather than be lost forever ( eg if player misses a setup to get X’s for a £1, it will just give a £1 win quicker than it would have if the player had got the win )

Please don’t ask, I’m not going to give full details but,
There was also a very serious operator exploit on a least the party time arena’s, maybe all the party time variants, which to this day not sure if it was ever patched, but it involves putting a slave in a position that it would NOT go up at ALL.

Once its put back to normal operation the slave in question goes off its tits depending how long it’s been in the exploited state.

Im sure there will be some players that either know about the exploit, how it was done, have experienced it or know of someone that has or does, although it was quite a guarded one, compared to other cheats of the time that every Tom, dick and harry knew about. LOL
 
Only a quick one whilst we're talking AWP exploits....

Not one of the better ones but did anyone every get to take advantage of the 'Monopoly Road to Riches' one?

Basically (not sure if this worked on them all but sure did on the ones I came across) if you played with just £20 notes it would return 99-100% RTP using a strategy of collecting all wins when it was due to kill you (obviously experience players would recognise this easily) of £4 and below.

You'd stay level or only a few quid down until it streaked and then the streak 9/10 would be decent and also offer a bit of after play.

Emptied a few and even IOU'd some but the profit was usually £40 - £50 for up to a £100 investment so maybe too "risky" for some even those with the knowledge!
 

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