On last orders think you could hold down which one u want when hitting start and it would give you it, not sure but think, lol.. If you held all 3 reels it would hold the number gamble reel too, .
Used to play the fiver version religiously. Went for Whiskey galore on it, though it could pay anything from 20p to 20 quid. Fiver version would only do 'hold 2nd reel' if had some value, same with siren cancel flash thing. Same with rolling onto stagger or let em spin above cherries. Or 3 trail holds on the number trail meant value (iirc, you were then also guaranteed to get a number on each reel the following next spin too).
fiver version gamble was so tight on the hi lo id exchange and go for the staggers for either a slammer and hit 4 - 4.80, would on the rare occasin do 5.00 too. But block at max 1.60 if shit. If deeper involved by time got the board, would be trying to hit the double yellows off stagger and hope to roll stagger again to get double yellows to reach to whiskey galore.
the fiver version we had in the arcade would repeat but rarely do 2 repeats. Amazing games.
Latest reuploads.
The Labyrinth/Sphinx video is recognising the fantastic hi-tech AWPs that Electrocoin made for a short period of time but never really saw much success with, for reasons no one fully understands to this day.
The Doctor Who video covers the machine and also pays tribute to Pook, a long standing FME scene member who has produced some of the very finest layouts for the emulator.
The Indiana Jones video covers a brutal range of £70 jackpot machines made by a company called Red Gaming, which made no pretence of being anything other than fairly hardcore gambling devices.
You roll the die mate, dice is a plural.![]()
You was nearly right about fireballs in that they were very rare to be in a pub but I did see them in a few in the midlands.
There was two quite different versions, single site and arcade, ( ROM change not an option switch ) luckily you could tell which was which by the sounds and needed to avoid the single site ROMs at all costs as it was super hard to make any profit. Also generally it wasn’t worth going for the fireballs as they didn’t repeat as many times as the sevens, but of course if it offered them early you would try em. IIRC my biggest wins by far was the £4.40 repeater that could do well over 10 repeats but the flamed 7’s were a very good second.
Quite a underrated low tech game for sure.
Fireball was here, there and everywhere (arcade wise) here in Wolverhampton
The one arcade had a strange program in that no flamed symbols carried a repeat chance and the Fireball symbols offered the Yes/No repeat rather than the spin back in repeat (we asked them to change it as regular, they did lol!)
These did not streak as such by way of a series of nudges and wins but did repeat to "top the bank" often and I'd say were the most needing refilling in Quicksilver arcades!
Made lots of cash for the arcade but cost them a load in tokens would be the easiest summary (ideal for the arcade, no?)
One trick I learnt a little too late (may want to try it in the emu) is that having an un-flamed yellow 7 on reel one and a matching pair on reels 2 & 3 after nudges all used, it would hold after nudges a LOT more often, as we know guaranteeing the win next spin. Of course this could not be used for 777's based wins but was great for boxed bars, cash wins and the Fireball repeater itself.
I popped into Quicksilver Queen Street one day before work for a quick punt and topped both machines for £33.60 each (cost me "pennies" as best I recall) nice and early no one had been in yet, trousers almost round my ankles with token weight but decided to pull a sickie and have a good days slotting![]()
Or, many pubs allowed you to spend the tokens on beer so you could get completely hammered.Ahhhh yes hitting the big token streaks, which gave you an entirely legitimate reason to carry on playing as you couldn't 'cash out' with tokens so had to carry on playing to try and turn them into actual money!
Or, many pubs allowed you to spend the tokens on beer so you could get completely hammered.
Mortal Wombat was done just before I left Impulse... we did some weird and wonderful games at impulse, some just a bit too weird! But it was a fun time working there...
And you're right... the jackpot increases didn't help. But to be honest, I hated all fruit machines after it raised to 35 quid. 25 was just about OK.