SlotsWizard
Dormant account
- Joined
- May 11, 2006
- Location
- North of Antarctica
Every time I play one of these (yes, the free ones) I end up kicking myself because I essentially wasted 5 minutes. I propose a few changes to the tournaments which would GREATLY enhance the experience, not only for myself, but probably for most other players as well. Note that this is not necessarily directed at any particular casino or group that offers these tournaments; it is directed more at Microgaming, but since they live in a glass bubble the only way to get through to them is through their licensees.
1. Upgrade the servers. There are more people playing them now, and the response time is horrendous at the beginning of each tournament - it can take 30 to 40 seconds for the first spin to complete. I understand this might "motivate" players to rebuy, but that's not really fair. The other option is to wait until the first 5-minute period is up and then play, but that limits the rebuys. It's lose-lose.
2. Speed them up. The intentionally-capped spinning speed is very frustrating! RTG slots spin faster than that!
3. Loosen them up. It's not like the payline/feature wins are cash payouts, they are tournament coins which have no value. So why not make it interesting and set the payout rate to 150% or 200%? Slot tournaments at land-based casinos operate in this manner. It would make it fun, and everyone would feel like they had an actual CHANCE at winning.
When you combine these first three things, the typical player's experience goes something like this: It takes about a minute (20% of the alloted time) to play the first 5 spins. About 2 minutes into the game the first winning spin appears - usually for 10 or 20 coins. For the next 2 and a half minutes the player survives on wins of three 9s, three kings, the occasional four tens, and sometimes three higher-paying symbols. Finally, with 10 seconds left to go, the free spins appear, granting the player one or two free spins before time is up. If this is intentional, which lots of us can't help but feel like it is since it happens with suspicious frequency, then THAT needs to stop as well. When all is said and done, the average amount of coins won are about 900 to 1,200 in Thunderstruck (30% to 40% return) and 2,500 to 3,000 in Tomb Raider (50% to 60% return).
4. The 30-second Hollywood movie-style countdown before each tournament sucks up all available CPU usage. Surely that can be improved to not be such a resource hog.
5. Add a few extra games. I would love to see Kathmandu, Avalon, Harveys or Loaded available in tournament format. I'm sure other people here have some other games they would like to see added as well, but since I started this thread my choices come first!
I doubt that these suggestions will be implemented since they would only benefit the players, who are at the bottom of the food chain, but I thought I'd put them out there in the hopes that they might be taken seriously.
1. Upgrade the servers. There are more people playing them now, and the response time is horrendous at the beginning of each tournament - it can take 30 to 40 seconds for the first spin to complete. I understand this might "motivate" players to rebuy, but that's not really fair. The other option is to wait until the first 5-minute period is up and then play, but that limits the rebuys. It's lose-lose.
2. Speed them up. The intentionally-capped spinning speed is very frustrating! RTG slots spin faster than that!
3. Loosen them up. It's not like the payline/feature wins are cash payouts, they are tournament coins which have no value. So why not make it interesting and set the payout rate to 150% or 200%? Slot tournaments at land-based casinos operate in this manner. It would make it fun, and everyone would feel like they had an actual CHANCE at winning.
When you combine these first three things, the typical player's experience goes something like this: It takes about a minute (20% of the alloted time) to play the first 5 spins. About 2 minutes into the game the first winning spin appears - usually for 10 or 20 coins. For the next 2 and a half minutes the player survives on wins of three 9s, three kings, the occasional four tens, and sometimes three higher-paying symbols. Finally, with 10 seconds left to go, the free spins appear, granting the player one or two free spins before time is up. If this is intentional, which lots of us can't help but feel like it is since it happens with suspicious frequency, then THAT needs to stop as well. When all is said and done, the average amount of coins won are about 900 to 1,200 in Thunderstruck (30% to 40% return) and 2,500 to 3,000 in Tomb Raider (50% to 60% return).
4. The 30-second Hollywood movie-style countdown before each tournament sucks up all available CPU usage. Surely that can be improved to not be such a resource hog.
5. Add a few extra games. I would love to see Kathmandu, Avalon, Harveys or Loaded available in tournament format. I'm sure other people here have some other games they would like to see added as well, but since I started this thread my choices come first!
I doubt that these suggestions will be implemented since they would only benefit the players, who are at the bottom of the food chain, but I thought I'd put them out there in the hopes that they might be taken seriously.