Hmm? RNG says win is 0 then the game engine makes a 0x win? From a programming POV it's no more complicated than predetermined outcomes like Jammin Jars. It's not like someone individually created each single outcome on Jammin Jars by moving the symbols around, they put in parameters and let the game create the light show.
Same thing here...except that Megaways would do it live instead of pre-recorded.
As for DHV it's not a Megaways slot.
So the chance of a zero paying spin is 1 in a 1000, or whatever the upper number is??
I've never programmed slots. But I do have quite a lot of programming experience. So I can easily appreciate how complicated it would be to write algorithms to produce winning combinations based on an x win amount, especially with a megaways slot, where there are the follow up cascades to take into account too.
It would be, and is, much easier to use either (weighted) reel bands or pre-determined sequences (as with jammin jars)
I'm pretty sure
@trancemonkey would confirm this
As far as Jammin Jars goes... Obviously no one sits and individually creates each sequence.
Initially, the outcomes are generated randomly, billions of them. Then winning sequences and losing sequences are sorted and selected to be added to a database of 'spins', maybe a million or so. Certain outcomes, which pay way too high will be discarded. But by adding the appropriate number of zero paying, low paying, medium paying and high paying wins to the database, the correct RTP can be achieved. The RTP will be the total of all the individual wins added together, then divided by the total number of database entries multiplied by 100
When the game is played, the database entry corresponding to the number the RNG produces is selected. Each database entry contains all the necessary information to playback each 'spin'
So the game, when played doesn't create any lightshow, it merely plays back the selected pre-determined sequence of events. Which is why players have witnessed absolutely identical sequences, producing identical wins. (see the JJ thread). This would be VERY unlikely to happen if the game was randomly generating the sequence based on a win amount
I'm sure
@trancemonkey would be able to explain it better, although IIRC he already has done in the JJ thread
As far as DHV goes, as I already posted in reply to Jono... I wasn't comparing DHV with Bonanza. I was just pointing out that the guy who claimed to have extracted the reel bands for Bonanza, was probably genuine. Since he'd already posted the reel bands for DHV