Megaways ..... AAAAAAAAAAAAAgh

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writeon

nice geetar...
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Jeez they must have seen us coming when the developers thought I know why dont we make changing numbers of lines of slots which payout virtually nothing and rarely more than your initial betting amount ..what will we call them..I know Megaways..that will sound as if the client is getting more for there hard earned...rubbish the most awful slots ive seen to date..dropping tiles and when they go right across you think yippee big win...only to discover its 60p....absolutely garbage..in my opinion steer well away from them because unless you are exceptionally fortunate to get a bonus you will be constantly fraustrated with these money grabbers.
 

SnakeFood

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Apr 27, 2020
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They're not for me either, but I can see why they do well. The potential is clear and easy to understand. I find many too hard to trigger the bonus though. I prefer entertainment. Had a 1440x spin on Fish'n Frenzy once which was very nice!
 

bamberfishcake

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They're not for me either, but I can see why they do well. The potential is clear and easy to understand. I find many too hard to trigger the bonus though. I prefer entertainment. Had a 1440x spin on Fish'n Frenzy once which was very nice!
Fishing Frenzy Megaways is one my favs out of the bunch. I didnt play them much but i do more so now.

I know people complain about the bonuses sometimes and me too but i find, compared to some, like Thunderkick for example, they pay better when they hit.
 

ChopleyIOM

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I'm genuinely not being facetious here, but aren't 'MEGAWAYS' and the 'MEGAWAYS ENGINE' just really long reel strips?

I agree with the OP, they're made to sound like some mystical development in the slots arena, but as far as I can tell, MEGAWAYS is just very, very long reel strips with different sizes on the symbols, to create the variable number of win ways.
 

SnakeFood

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Quite possibly, but Fishing Frenzy is very obviously not driven by reel bands. Pick any symbol you want and it will land on all but one reel spin after spin.
 

Jono777

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I'm genuinely not being facetious here, but aren't 'MEGAWAYS' and the 'MEGAWAYS ENGINE' just really long reel strips?

I agree with the OP, they're made to sound like some mystical development in the slots arena, but as far as I can tell, MEGAWAYS is just very, very long reel strips with different sizes on the symbols, to create the variable number of win ways.
I know it has been discussed at length in various guises mate but in my time served experience I really think that there are no reel strips as such.

What we see spinning is just random graphics and when the (insert other word than reels) come to rest just a random bunch of symbols are in place to show the desired server result.

Games like Bonanza with their 117,649 ways and multi billion combinations would need reel strips which would wrap around the earths circumference several times :eek:
 

SnakeFood

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As Chopley says, you could certainly run Megaways with reel bands. They would be very long!

I haven't played enough games to comment on others but Fishing Frenzy (which I love) is clearly a spreadsheet. I don't mind that at all but it does make you think the "ultimate" prizes may not be available
 

Reelsoffun

When it comes to gambling, timing is everything.
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As Chopley says, you could certainly run Megaways with reel bands. They would be very long!
They are about 177 long ish if i remember correctly

Some standard games can use strips into 150+ so nothing new the megaways refers more to just the varying ways you can win on as opposed to fixed amount of ways like 243 way.
 

trancemonkey

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As Chopley says, you could certainly run Megaways with reel bands. They would be very long!

I haven't played enough games to comment on others but Fishing Frenzy (which I love) is clearly a spreadsheet. I don't mind that at all but it does make you think the "ultimate" prizes may not be available
Why would they have to be very long?

I haven't seen the maths but I can think of a few (quite simple) ways of doing megaways games that would not require long reel bands at all...
 

Mr_Slot5

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Why would they have to be very long?

I haven't seen the maths but I can think of a few (quite simple) ways of doing megaways games that would not require long reel bands at all...
Yep, it's more about the number of symbols that land in view which determine the total amount of ways per spin. These numbers multiply up quite quickly over 6 reels to produce the amount of 'megaways' active per spin.

As you say, massively long reel strips aren't strictly necessary.

150 symbols per reel over 6 reels is 11,390,625,000,000 different permutations. Obviously a lot less in terms of actual outcomes when you account for duplicate symbols, but the general point still stands.
 

bamberfishcake

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Yep, it's more about the number of symbols that land in view which determine the total amount of ways per spin. These numbers multiply up quite quickly over 6 reels to produce the amount of 'megaways' active per spin.

As you say, massively long reel strips aren't strictly necessary.

150 symbols per reel over 6 reels is 11,390,625,000,000 different permutations. Obviously a lot less in terms of actual outcomes when you account for duplicate symbols, but the general point still stands.
Symbols are for show.

Workings behind could be basic or complex. I think i saw before in the ask anything about slots thread that reels were not necessarily reely fixed reels.
 

trancemonkey

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Symbols are for show.

Workings behind could be basic or complex. I think i saw before in the ask anything about slots thread that reels were not necessarily reely reels.
I didnt say that about Bonanza... which I am 100% certain uses reel bands. The reel bands that you see spinning may be for show, but those that land in view are picked from true reel bands.
 

Jono777

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Why would they have to be very long?

I haven't seen the maths but I can think of a few (quite simple) ways of doing megaways games that would not require long reel bands at all...
Forgive my ignorance but then they wouldn't be reel bands in the classic sense of the description??

Maybe I'm thinking along the lines of AWP's too much, my bad lol :oops:

The way I see it, there would be millions of combination on the max megaways alone, quick example 7 x 'K' then 6 x 'K' and another symbol and the next symbol, then 5 x 'K' and the next symbol etc etc

All of this per symbol and then again with 6 per reel, 5 per reel, 4 per reel for EVERY symbol - Hence my earlier post that I'd stand the whole of my gaming 'career' that there are not strict reel strips as such, it is simply impossible.

More likely that there are reel strips with "no" symbols on them, spin, define symbols per strip per reel and display random symbols to show payout for that 'press'
 

trancemonkey

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Yep, it's more about the number of symbols that land in view which determine the total amount of ways per spin. These numbers multiply up quite quickly over 6 reels to produce the amount of 'megaways' active per spin.

As you say, massively long reel strips aren't strictly necessary.

150 symbols per reel over 6 reels is 11,390,625,000,000 different permutations. Obviously a lot less in terms of actual outcomes when you account for duplicate symbols, but the general point still stands.
You could have one set of reels and then just gave a second decision as to how many symbols you show..

I.e...
Decision 1 - pick between 2 and 7 symbols (not necessarily evenly weighted)
Decision 2 - pick a reel stop position (again not necessarily evenly weighted)
 

bamberfishcake

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I didnt say that about Bonanza... which I am 100% certain uses reel bands. The reel bands that you see spinning may be for show, but those that land in view are picked from true reel bands.
Are there slots out there that dont use fixed or true reel bands?
 

trancemonkey

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Forgive my ignorance but then they wouldn't be reel bands in the classic sense of the description??

Maybe I'm thinking along the lines of AWP's too much, my bad lol :oops:

The way I see it, there would be millions of combination on the max megaways alone, quick example 7 x 'K' then 6 x 'K' and another symbol and the next symbol, then 5 x 'K' and the next symbol etc etc

All of this per symbol and then again with 6 per reel, 5 per reel, 4 per reel for EVERY symbol - Hence my earlier post that I'd stand the whole of my gaming 'career' that there are not strict reel strips as such, it is simply impossible.

More likely that there are reel strips with "no" symbols on them, spin, define symbols per strip per reel and display random symbols to show payout for that 'press'
Reel bands can be any length you want.. no min or max. And your suggestion at the end would likely not be compliant and even if it was, would be pointless as it's much easier to do it with reel bands.

I know it sounds difficult to do, but it actually isn't that complicated.
 

trancemonkey

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Are there slots out there that dont use fixed or true reel bands?
Jammin Jars doesn't... we all know how that works, or most do that saw the thread about it.

There are certainly slots from some smaller providers in some grey markets that work in some "interesting" ways. Ways that would likely be frowned upon in some jurisdictions...
 

Jono777

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Cheers Dave!

From my new understanding then I was sort of originally right when I started that there are not FIXED reels bands as such, they are newly generated each spin, hence the 'pick' system you describe.

This is what I meant when I said due to the combinations possible each outcome you could not have EVERY possible outcome "physically" fixed on a wrap around reel band, no way

I am of course referring to Megaways mechanics and not standard line or 243 ways slots.
 

dealer wins

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I saw a feature on Eye of Horas neverpays, where all the premium symbols got turned into the best one with 8 spins left, and it didnt manage a single 6 or 5 or 4oak. In the 15 or so previous spins 12 of them had stupendous 6oaks of different premium symbols and loads of 5oaks. Its not done on reel strips I think more like predetermined.
 

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