I've a BTG/Bonanza Randomness Theory

dunover

Unofficial T&C's Editor
Staff member
webmeister
PABnonaccred
PABnononaccred
CAG
mm3
Joined
May 22, 2012
Location
the bus shelter, opposite GCHQ Benhall
I think @trancemonkey has answered everything in enough detail, thanks @trancemonkey I will say this though If you can find two different instances of the same reel stops in Bonanza, that would be a miracle, Bonanza is not some tacky tombola, it's pure math, operating against a certified RNG.

The game is also 4 years old next month I'm in the process of speaking to @pereblue about a very special competition to celebrate the latest Bonanza-versary! So watch this space, the official Bonanza thread will more than likely be the comps home, so check back for further details. Sorry for the absence, not sure if it genuinely makes the heart grow fonder but here's to trying!

This is going to be a big one!

Oh good! I'll get a special prize for starting this thread and propagating the game on YT. Nah, I won't even get a 'D'.....
 

trancemonkey

Ueber Meister
Joined
Mar 29, 2013
Location
United Kingdom
I would imagine there's a sanity check on each spin (+ any additional cascades) before that spin was presented to the casino and the punter. If it was above a pre-determined win % then re-select from the RNG.

There must be loads of eventualities where combinations in the base would make the bonus seem pale by comparison ?

Bonanza - 'nuff said :)

No, that would be compensating the games, which is illegal.
 

Masquerade67

Newbie member
Joined
Mar 10, 2018
Location
South
No, that would be compensating the games, which is illegal.
I misunderstood. I thought compensating was to put in a variance based on previous results. I was talking about a fixed calculation in the overall model that would apply consistently on every spin (e.g. to prevent a screen of bells and a x216 wild on DHV... something I would love to see :))

Is that still compensation in slot circles ?
 

Big Time Gaming

I-Gaming Industry Representative
Joined
Jun 12, 2015
Location
Syndey
Oh good! I'll get a special prize for starting this thread and propagating the game on YT. Nah, I won't even get a 'D'.....

You'd be lucky to get a "Purple Conundrum" - in which case there very well might be a prize for the best entry into the "Dunover Bonanza Glossary of Terms" / B'ictionary.
 

trancemonkey

Ueber Meister
Joined
Mar 29, 2013
Location
United Kingdom
I misunderstood. I thought compensating was to put in a variance based on previous results. I was talking about a fixed calculation in the overall model that would apply consistently on every spin (e.g. to prevent a screen of bells and a x216 wild on DHV... something I would love to see :))

Is that still compensation in slot circles ?

You said (to paraphrase)... "I would suspect there is a sanity check on every spin.." and went on to say that the spin would be adjusted if the games was over or under RTP. That is compensating.

You can't look do that.
 

Masquerade67

Newbie member
Joined
Mar 10, 2018
Location
South
You said (to paraphrase)... "I would suspect there is a sanity check on every spin.." and went on to say that the spin would be adjusted if the games was over or under RTP. That is compensating.

You can't look do that.

Hehe - Thanks TM. I agree with that comment but that wasn't quite what I said. I just looked on it as a 'limiter on the maths' - permanently in place for every spin and therefore forms a part of the overall RTP. I meant 'Win %' for that spin rather than session / overall slot-lifespan. No knowledge of previous or anticipation of future events intended.

I shall make myself clearer next time. School seems such a long tie ago :O
 

trancemonkey

Ueber Meister
Joined
Mar 29, 2013
Location
United Kingdom
Hehe - Thanks TM. I agree with that comment but that wasn't quite what I said. I just looked on it as a 'limiter on the maths' - permanently in place for every spin and therefore forms a part of the overall RTP. I meant 'Win %' for that spin rather than session / overall slot-lifespan. No knowledge of previous or anticipation of future events intended.

I shall make myself clearer next time. School seems such a long tie ago :O
No worries... but even a limiter would be compensation. The game cannot make any decision at all to affect the result based on profit / loss
 

manttih

Newbie member
Joined
Nov 18, 2016
Location
Finland
@trancemonkey . I am reading trough the regulations file. It says:

RTS requirement 3C
For each virtual event, game (including bingo), or lottery, information that may reasonably be expected to enable the customer to make an informed decision about his or her chances of winning must be easily available before the customer commits to gamble. Information must include:
iv. the probability (likelihood) of winning events occurring.

Can you tell me where to find this information eg. on Bonanza?
 

manttih

Newbie member
Joined
Nov 18, 2016
Location
Finland
@trancemonkey, another question/observation awaiting comments. This is most evident on DOA:

RTS implementation guidance 7C
c. Games may not falsely display near-miss results, that is, the event may not substitute one losing outcome with a different losing outcome.

As someone earlier said, DOA (along with other games aswell), there are ALWAYS scatters visible just outside of the play-screen. So, if all games follow these rules , then getting the scatters are ALWAYS one reel position away? :)

EDIT:

not to mention Tombstone, where scatters / wilds are very often just outside of play. There seems to be a variable stating NearWinBigReels and nearWinReels as shown on this attachment: nearwinreels.jpg


nearwinreels3.jpg
The game doesn't give any 'NEAR WIN' effects or sounds, so what could be the purpose of these variables?
 
Last edited:

manttih

Newbie member
Joined
Nov 18, 2016
Location
Finland
And another, more philosophical question: can you tell me the hierarchy of the online casino industry. From what I've understood there are:

- online casinos, being monitored by testing agencies (or who?)
- gaming providers, being tested by testing agencies.
- testing agencies (from where do they get their money, providers?)
- Gaming Authorities (MGA, UK etc), if I understand correctly - they get their money from selling licenses to casinos
- ??? - meaning, who is above them all?
 

manttih

Newbie member
Joined
Nov 18, 2016
Location
Finland
And another, more philosophical question: can you tell me the hierarchy of the online casino industry. From what I've understood there are:

- online casinos, being monitored by testing agencies (or who?)
- gaming providers, being tested by testing agencies.
- testing agencies (from where do they get their money, providers?)
- Gaming Authorities (MGA, UK etc), if I understand correctly - they get their money from selling licenses to casinos
- ??? - meaning, who is above them all?

@trancemonkey / @Halvor , do you know the answer to this question as you work in the industry?
 

trancemonkey

Ueber Meister
Joined
Mar 29, 2013
Location
United Kingdom
And another, more philosophical question: can you tell me the hierarchy of the online casino industry. From what I've understood there are:

- online casinos, being monitored by testing agencies (or who?)
- gaming providers, being tested by testing agencies.
- testing agencies (from where do they get their money, providers?)
- Gaming Authorities (MGA, UK etc), if I understand correctly - they get their money from selling licenses to casinos
- ??? - meaning, who is above them all?
Testing agencies charge fees for homologation. They are overseen by the relevant gambling commission. The gambling commissions are government organisations and therefore report to the government.
 
Top