HTML5 - Improving The Experience?

slotter999

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That figure of 30% will continue to increase and increase I have no doubt but with a couple of caveats: firstly, I think the lines between mobile and desktop as pigeon holes will become increasingly blurred to the point where no-one uses those terms. Secondly, HTML5 will obviously improve (or a better technology will come along) and thus so will the experience and there will come a time when they are every bit as good as what we play now.

But, in my opinion and based on what I have seen so far, HTML5 slot games aren't ready to do that yet. Sure, they are OK, they look nice, are mostly quite playable but the experience is not as engaging or as immersive and it's certainly much less addictive. Not that I am complaining much about that :D

I think HTML5 is a learning curve for these companies who are migrating and looking at your original thread the example you give seem like implementation issues rather than something inherently flawed with HTML5.

I think the company who have mastered the implementation best on HTML5 (but sadly not the games themselves) are the team behind bloopers who's name I cannot recall right now. If I screen mirror my phone to my big screen TV it's really impressive. I also have no complaints about netent or yrigdrassil. If your phone and TV are capable you should definitely try the screen mirroring thing if you haven't already done so... it's a good experience assuming it's a well implemented game.
 

slotter999

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Oh please, don't over glorify mobile play as if wheel has been re-invented. :rolleyes:

30% mobile spins includes tablets and they are mostly used when sitting at home on the couch. The percentage played on mobile phones is just a small fraction of those 30%, hence it is most certainly a niche.

As for downloading a software, what would you call installing an App? Downloading a software, right? :rolleyes:

Yes I'd classify downloading an app as installing software. Imagine if you had to install an app for every online casino you played at? Or an app for every game provider you liked. I wouldn't prefer that model at all hence the simplification to a single standard delivered through a browser is my personal preference.

As for the comments about the 30% of spins coming from mobile, the company netent make no distinction between phone and or tablet and why would they because they are talking about it in terms of platform.

I am not trying to suggest in anyway that mobile is reinventing the wheel. I am, however, pointing out that by moving to a single standard the benefit to me as a player is I get the choice of playing the games I want to play across any platform.
 

Captain Rizk

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Google Chrome stop supporting Flash at end of 2016

Hey guys, I have seen many comments about HTML5 versions of new games and clearly I am not speaking on behalf of the game providers and i cannot answer any questions about the new game versions etc. I am also not defending any of the new versions - simply stating a fact as part of the wider debate to maybe help with the understanding.

The one point that is absolutely key here and i haven't seen anyone mention anywhere is that Flash will not be supported by Google Chrome post 2016 - and many other browser providers. Therefore ALL game providers are being forced to move to HTML 5 for their back catalogue where it makes commercial sense to do so. Virtually all new game releases have been HTML5 for some time now because it clearly does not make sense to deliver a game in a format that will be "End of Life" within a few months. If you dont believe me just google it!!!
 

dunover

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Hey guys, I have seen many comments about HTML5 versions of new games and clearly I am not speaking on behalf of the game providers and i cannot answer any questions about the new game versions etc. I am also not defending any of the new versions - simply stating a fact as part of the wider debate to maybe help with the understanding.

The one point that is absolutely key here and i haven't seen anyone mention anywhere is that Flash will not be supported by Google Chrome post 2016 - and many other browser providers. Therefore ALL game providers are being forced to move to HTML 5 for their back catalogue where it makes commercial sense to do so. Virtually all new game releases have been HTML5 for some time now because it clearly does not make sense to deliver a game in a format that will be "End of Life" within a few months. If you dont believe me just google it!!!

Not actually true - html5 will become the default in Chrome from then yes, but sites still only using Flash will simply prompt you to enable Flash in Chrome, so they will still work. :)

Some Flash has been click-to-play in Chrome since September 2015 anyway.

They favour html5 for the fact it's slimmer therefore quicker on mobile devices and saves a few seconds therefore battery. Which is besides the point when you're sitting at home on your laptop, plugged-in!
 

Harry_BKK

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Yes I'd classify downloading an app as installing software. Imagine if you had to install an app for every online casino you played at? Or an app for every game provider you liked. I wouldn't prefer that model at all hence the simplification to a single standard delivered through a browser is my personal preference.

As for the comments about the 30% of spins coming from mobile, the company netent make no distinction between phone and or tablet and why would they because they are talking about it in terms of platform.

I am not trying to suggest in anyway that mobile is reinventing the wheel. I am, however, pointing out that by moving to a single standard the benefit to me as a player is I get the choice of playing the games I want to play across any platform.

Trust me, that will happen rather sooner than later. :rolleyes:

Right now they are in the phase of getting everybody sucked in to their Mobile platforms, e.g deposit $20 today, get 40 Free Spins, 20 on desktop, 20 on Mobile. Just one simple example how they are pushing players in the direction they want.

Once Mobile platforms are established and stable, they will start pushing their Apps in the same way, even going as far as to tell you that you will have full access and account functionality on the App only. I know at least 1 UK betting site that does it already, still on a voluntary basis but they are giving more FS/bonus % for downloading and playing on the App.

Oh yes, I can see the benefit of having HTML5 as the single standard but e.g. Netent should focus more on functionality, practicality and flawless spinning instead of totally useless animations such has win count or free spins countdown as well has over the board flashing roars and graphical 3D animations. That would make the slots run much smoother and faster.
 

Deeplay

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Not actually true - html5 will become the default in Chrome from then yes, but sites still only using Flash will simply prompt you to enable Flash in Chrome, so they will still work. :)

Some Flash has been click-to-play in Chrome since September 2015 anyway.

They favour html5 for the fact it's slimmer therefore quicker on mobile devices and saves a few seconds therefore battery. Which is besides the point when you're sitting at home on your laptop, plugged-in!

True but at some point in the not so distant future flash will become history. love it or hate it there is no going back. Html5 is the way forward for all developers and flash will be history.
 

Deeplay

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Hey guys, I have seen many comments about HTML5 versions of new games and clearly I am not speaking on behalf of the game providers and i cannot answer any questions about the new game versions etc. I am also not defending any of the new versions - simply stating a fact as part of the wider debate to maybe help with the understanding.

The one point that is absolutely key here and i haven't seen anyone mention anywhere is that Flash will not be supported by Google Chrome post 2016 - and many other browser providers. Therefore ALL game providers are being forced to move to HTML 5 for their back catalogue where it makes commercial sense to do so. Virtually all new game releases have been HTML5 for some time now because it clearly does not make sense to deliver a game in a format that will be "End of Life" within a few months. If you dont believe me just google it!!!

That in the end is what it comes down to ... and nowt to be done. How though developers take on the new challenge of moving away from flash is a whole other matter :cool:
 

goatwack

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We all know about the migration to HTML5, it's hardly revelatory. Flash has had its time.....you'd have to have lived under a rock to not know that snippet of news. It's about as shocking or relevant as hearing princess Di is dead, albeit after knowing for 20 years.

Fact is, Netent have botched up their games using this new medium, and unlike other industries who'd look to balance out issues over time and improve their product, it's a given that the likes of DOA will remain in their current state, win-counters intact.

This was meant to be an opportunity for them to convert existing titles and improve upon them, via player feedback etc. We could have had DOA with quick spin for example amongst other things, instead we get what is possibly the worst mauling of a favourite ever seen.

It seems like developers are intent on destroying their IP. They ought to use this platform to enhance their games, not make needless change for the sake of it. Carry on at this rate and I'll rather play their games in DOS :(
 

Harry_BKK

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We all know about the migration to HTML5, it's hardly revelatory. Flash has had its time.....you'd have to have lived under a rock to not know that snippet of news. It's about as shocking or relevant as hearing princess Di is dead, albeit after knowing for 20 years.

Fact is, Netent have botched up their games using this new medium, and unlike other industries who'd look to balance out issues over time and improve their product, it's a given that the likes of DOA will remain in their current state, win-counters intact.

This was meant to be an opportunity for them to convert existing titles and improve upon them, via player feedback etc. We could have had DOA with quick spin for example amongst other things, instead we get what is possibly the worst mauling of a favourite ever seen.

It seems like developers are intent on destroying their IP. They ought to use this platform to enhance their games, not make needless change for the sake of it. Carry on at this rate and I'll rather play their games in DOS :(

I just can't fathom the Netent team sitting in a meeting room and trying the final version of the HTML5 DOA, then clap on their backs saying: "great job, that looks and plays fantastic" and releasing the game. :eek:

Are they blind, deaf, stupid, idiotic, daft, dense, ignorant.... list not complete? Pick your choice - one, all or a combination of them. :rolleyes:
 

naththo

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IGT, Konami, Aristocrat always use to have win counter on top right of the CRT screen back then but this has changed since. Now they add lots of graphic in 3D and animation and all changed to LCD screen and everything are so high technology with advanced onboard stand alone progressive jackpot as a common one across pub and network wide jackpot at casino. The screen keep getting bigger and button get bigger.
 

Jono777

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I just can't fathom the Netent team sitting in a meeting room and trying the final version of the HTML5 DOA, then clap on their backs saying: "great job, that looks and plays fantastic" and releasing the game. :eek:

Are they blind, deaf, stupid, idiotic, daft, dense, ignorant.... list not complete? Pick your choice - one, all or a combination of them. :rolleyes:

Problem is I genuinely believe that they really do not care.

The meeting probably ended with 'These guys are gamblers, they will play it no matter how shit it is'
 

goatwack

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I just can't fathom the Netent team sitting in a meeting room and trying the final version of the HTML5 DOA, then clap on their backs saying: "great job, that looks and plays fantastic" and releasing the game. :eek:

Are they blind, deaf, stupid, idiotic, daft, dense, ignorant.... list not complete? Pick your choice - one, all or a combination of them. :rolleyes:

I really don't believe that they're that stupid or idiotic, more likely it's a case of falling into the trap of trying to improve on 'perfection' (yes, DOA despite its flaws is nigh-on perfect!!)

They're a highly-skilled company that can crack out glorious games when they put their minds to it.

I just believe that they have somewhat of a disdain towards their customers and general 'meh' attitude when it comes to listening to their userbase, and probably believe that they are immune to criticism, not to mention arrogant.

Other than that, they're the bestest :eek:
 

naththo

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I have to be honest, I like Netent better than Microgaming for some reason because of better graphic, use less download time, it start game quickly. Microgaming somehow use a lot more to download and you have to wait till it is ready to play is not very convenience. It is about demand of how to load game for customer so it is quick and more convenience to play. Microgaming need to work hard to make it better with less resource and less download people for people to enjoy using it. Netent most of time is on browser game, while Microgaming is mostly software download so it download a larger chunk of files and need bigger resource to use.
 

Simmo!

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IGT, Konami, Aristocrat always use to have win counter on top right of the CRT screen back then but this has changed since. Now they add lots of graphic in 3D and animation and all changed to LCD screen and everything are so high technology with advanced onboard stand alone progressive jackpot as a common one across pub and network wide jackpot at casino. The screen keep getting bigger and button get bigger.

I played Aristocrat's 50 Dragons in HTML5 format recently and even that feels like a cheap imitation. On this version, when you get two scatters you only get the anticipation sound if the 3rd is coming in. So no sound = no bonus round!!! Plus they added a slow spin to the 3rd reel when you get the scatter on the first and not the second so f'all can happen on the 3rd anyway!!! Very strange and frustrating too. On top of that, you can't skip count-ups. Not a particularly nice experience.

As for IGT's HTML5 games, I don't get any sounds on any of them, ever!
 

shereelim13

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I have stopped playing Net Ent games since they switched to HTML5 and stopped you reducing the number of lines. That was my favourite part of those games so I have moved to playing slots from other companies.

It is great when you are running low on money to reduce the lines as you can get a few more spins and still have the chance of a decent win.
 

brianmon

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i can see the point of displaying the win on DOA HTML5, when playing on a mobile. But why doesn't it detect the platform it's running on, and customise the display accordingly.

Why can't it just display the win, why does it have to count up?

And more importantly, why count up and display the win in coins, rather than the actual cash value?

Unless you're playing at .01 coin size, the cash value is always going to be a larger number than the amount of coins.
So, surely from NetEnt's point of view, displaying a 'bigger' win in cash, is psychologically better than a 'smaller' win in coins??
 

dunover

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I played Aristocrat's 50 Dragons in HTML5 format recently and even that feels like a cheap imitation. On this version, when you get two scatters you only get the anticipation sound if the 3rd is coming in. So no sound = no bonus round!!! Plus they added a slow spin to the 3rd reel when you get the scatter on the first and not the second so f'all can happen on the 3rd anyway!!! Very strange and frustrating too. On top of that, you can't skip count-ups. Not a particularly nice experience.

As for IGT's HTML5 games, I don't get any sounds on any of them, ever!

OK, OK enough! If you're missing them that much, here's a few.

Cleo Plus - (sexy voice) "I anticipate your victory.."

Cleopatra "Twice as nice!"

"My fortunes are yours!"

"Congratulations - You've done it again!" :):)
 

slotter999

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i can see the point of displaying the win on DOA HTML5, when playing on a mobile. But why doesn't it detect the platform it's running on, and customise the display accordingly.

Why can't it just display the win, why does it have to count up?

And more importantly, why count up and display the win in coins, rather than the actual cash value?

Unless you're playing at .01 coin size, the cash value is always going to be a larger number than the amount of coins.
So, surely from NetEnt's point of view, displaying a 'bigger' win in cash, is psychologically better than a 'smaller' win in coins??

If it was my choice I'd simply have an option to "disable win animations" to cut out all the big win hype. If that did exist I'd enable it on almost all slots except for WMS as I quite like their big win animations - probably because you generally get them on genuine big wins instead of this x 10 or lower stuff which becomes more and more commonplace.

I suspect that by tinkering with the JavaScript it may be possible to do this yourself if you are so inclined.
 
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