Official Hi! We are Nolimit City!

... Please don't repeat or you may find someone in worse mood than me gives you a strike and some time off. Thanks!
That someone would be me. He's received at least two previous Warnings for foul language. This is getting tiresome.
 
That would Be something... Just do IT without basegame so we really can see how your games Are meant to be played... 1% rtp base game IS just bullshit...

@NolimitCity - Pelle please answer my question ? WHY?

Also i find it kinda bitch move to say game has lets say 96% rtp.. what that really means = one player hits 66kx, rest of players have 10% rtp.. And total rtp is right... I mean ive never seen anything like mental slot, and i cannot get over it... HOW GAME CAN BE SO BAD?????
And you've been given a 7 day time out from this thread. Please feel free to start replying again in this thread once you've chilled out a bit. Thank you.

Cheers!
 
Whats the odds of hittin maxwin 66kx n this slot
Talking about Mental, right? We always write the probabilities in the game rules - as this is a requirement for some jurisdictions - and it's more fair to show it to everyone. In Mental, the simulated probability for the max win is 1 in 18M rounds.
 
As a UK player none of the recent NoLimit slots really work for me.
Tombstone though, that game is so beatuifully designed. Best win count downs ever. It is so crisp and elegant, massively volatile and a joy to play.
I guess, compared to the games with bonus buys, releasing a new game without a bonus by would be a loss of income - I'd really like to see another game like Tombstone though, the 3 different bonuses that all have potential - even the 0 win bonuses, No justice in Tombstone.
Beautiful by design.
Tombstone RIP will come early next year - kind of a follow up to the first one. But dirtier and even more harsh.

When we released Tombstone, it was so much more volatile than any of our previous games. It was the most volatile game for about 2 years. Loved producing that game - as we started on it the day after we were done with Hot Nudge. Tombstone was pretty much what we didn't dare to do with Hot Nudge. FYI: Hot Nudge was our first game with the xNudge mechanic, but I guess most players thinks that it was Tombstone.
 
Tombstone RIP will come early next year - kind of a follow up to the first one. But dirtier and even more harsh.

When we released Tombstone, it was so much more volatile than any of our previous games. It was the most volatile game for about 2 years. Loved producing that game - as we started on it the day after we were done with Hot Nudge. Tombstone was pretty much what we didn't dare to do with Hot Nudge. FYI: Hot Nudge was our first game with the xNudge mechanic, but I guess most players thinks that it was Tombstone.
Without getting into any of the recent discussions I just want to thank Pelle and NLC for sticking with us. Your much appreciated by me :thumbsup:
 
Without getting into any of the recent discussions I just want to thank Pelle and NLC for sticking with us. Your much appreciated by me :thumbsup:
And me.
Members talking disrespectfully to reps is why the forum is avoided by some.
not all of us are argumentative and stressed out slotters. (I only do it when someone plays unfair lol)
 
Out of interest, NolimitCity - Pelle, do you have a strategy for if/when the MGA also bans bonus buys? As a lot of your recent games will surely drop off the radar if that happens. I'm thinking in the style of BTG's recent Fully-Loaded re-releases.
 
And me.
Members talking disrespectfully to reps is why the forum is avoided by some.
not all of us are argumentative and stressed out slotters. (I only do it when someone plays unfair lol)
Aye, I think some people forget how lucky we are to have a direct line to the reps, who really do owe us nothing.
 
I see the bonus buys as shortcuts mainly, so there won't be much difference. Evil Goblins do have a "3 spin" which is quite different - so we wouldn't be able to do those things.

We do play around with the game design quite a bit and want to try new things - so hopefully we keep evolving in the right direction going forward, but changes to the opportunity to buy the bonuses won't make much of a difference to my daily work. Regulatory changes - like Germany for example - will have great effect on game design going forwards, and we'll have to wait and see how that pans out with all new jurisdictions. For all regulatory requirements you just have to adapt and follow the guidelines, even if you may feel that some are a bit quirky and odd.
 
I see the bonus buys as shortcuts mainly, so there won't be much difference. Evil Goblins do have a "3 spin" which is quite different - so we wouldn't be able to do those things.

We do play around with the game design quite a bit and want to try new things - so hopefully we keep evolving in the right direction going forward, but changes to the opportunity to buy the bonuses won't make much of a difference to my daily work. Regulatory changes - like Germany for example - will have great effect on game design going forwards, and we'll have to wait and see how that pans out with all new jurisdictions. For all regulatory requirements you just have to adapt and follow the guidelines, even if you may feel that some are a bit quirky and odd.

I wonder if you've considered doing two versions of games - the max volatility, and a less volatile equivalent in the same way that NetEnt have for some of theirs in the past? The same game, two different experiences.
 
Like Starburst MAX and so on? Same bet, but a higher volatility - not like how Yggdrasil did it with their "Golden Bet" (double the price).

We've talked about it - already back in 2016, but we've never found it to be that much fun. El Paso have a "shift in reels layout", which does changes the volatility. That's more fun if you ask me - you notice a change in the game instead. I'm sure that this is something that we'll do more of in upcoming games.
 
Like Starburst MAX and so on? Same bet, but a higher volatility - not like how Yggdrasil did it with their "Golden Bet" (double the price).

We've talked about it - already back in 2016, but we've never found it to be that much fun. El Paso have a "shift in reels layout", which does changes the volatility. That's more fun if you ask me - you notice a change in the game instead. I'm sure that this is something that we'll do more of in upcoming games.
Good call. I also quite like Pragmatic's mechanic of paying 20% more on a spin to double the chance of hitting a feature. The bet-size then is not unreasonably huge, but makes the game a bit more fun.

And the new Starburst is bizarrely awful. Removing the pays-both-ways mechanic makes it a totally different slot, and so who knows who it's going to appeal to. I assume nobody.
 
…I also quite like Pragmatic's mechanic of paying 20% more on a spin to double the chance of hitting a feature. The bet-size then is not unreasonably huge, but makes the game a bit more fun…
I never pay for the “extra chance” on slots as I’ve read in the past that it really doesn’t make a noticeable change given the extra stake. Is this thinking wrong?
 
I never pay for the “extra chance” on slots as I’ve read in the past that it really doesn’t make a noticeable change given the extra stake. Is this thinking wrong?
It seems to work for me. And I don't think they'd get away with it under UKGC/MGA regs if it couldn't be proven. The only thing of note is that the feature (and indeed the main game) is not based on your actual stake (x+20%), rather just x. As the 20% is the premium you pay for the higher chance of hitting the bonus, rather than part of the actual stake.
 
It seems to work for me. And I don't think they'd get away with it under UKGC/MGA regs if it couldn't be proven. The only thing of note is that the feature (and indeed the main game) is not based on your actual stake (x+20%), rather just x. As the 20% is the premium you pay for the higher chance of hitting the bonus, rather than part of the actual stake.
When I say I never play the extra stake I mean I haven’t since reading what I did about them. So I knew that win multipliers didn’t include the extra stake. But I might give it another go. Although I assume the 50% and 100% extra stake bets that some games offer are not so favourable?

As an aside…how would you describe a winning total in X terms? The win is based only on the base bet, but would you include the extra stake when calculating the X of a win? e.g. 20p bet with 5p extra stake for double bonus chance. You spin 5OAK which pays 1000x, win being £200 (1000 x 0.20). But as you were actually betting 25p is this really an 800x win?

This is how I’d look at it anyway, but I’m one of the people who think that for bonus buys the X should be [total bonus winnings / bonus buy cost]. Not that I ever buy bonuses given I’m in the UK.
 
I always look at it as x being x multiplied by my actual stake, so if I pay £1.00 + 20%, I'm counting my x as based on £1.20. Same as bonus buy (which I can't do) - if I buy a 1000x bonus on £1 stake, and I win 1000x, I've won 1x. (though my opinion depends on my mood.)
 
Talking about Mental, right? We always write the probabilities in the game rules - as this is a requirement for some jurisdictions - and it's more fair to show it to everyone. In Mental, the simulated probability for the max win is 1 in 18M rounds.
Wow lycky streamer ”spinlife” had the maxhit on 10 euro stake, o. Gamdom casino
 
@NolimitCity - Pelle
I’m a bit confused with the paytable in ‘mental’

Im confused. Am I being thick in my understanding of 3 scorpions award free spins?
Do they have to land on 1, 3 and 5 only?
 

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@NolimitCity - Pelle
I’m a bit confused with the paytable in ‘mental’

Im confused. Am I being thick in my understanding of 3 scorpions award free spins?
Do they have to land on 1, 3 and 5 only?
Yes you need them on reels 1 3 and 5, the 2 small ones would have given you extra spins if you had a 3rd one on the 5th reel, I have only hit the extra spins once so far.
 
Tombstone RIP will come early next year - kind of a follow up to the first one. But dirtier and even more harsh.

When we released Tombstone, it was so much more volatile than any of our previous games. It was the most volatile game for about 2 years. Loved producing that game - as we started on it the day after we were done with Hot Nudge. Tombstone was pretty much what we didn't dare to do with Hot Nudge. FYI: Hot Nudge was our first game with the xNudge mechanic, but I guess most players thinks that it was Tombstone.
I was introduced to your games via the Tombstone release promo you had at Casinogrounds.
Was impressed enough to try out some of your older games.
Seems NoLimit has gobbled up market share since then.
I tried the Goblins game recently which plays quite nice even without the bonus buy - one issue with it though - and this applies to some of your other titles - some features play out to quick that you can't really see what is happening. The goblin one has a feature when 3 things land (skulls?) and each one give you a mulitplier - would be nice if when they activate it slowed down a little so you can see the multi counting up and what each multiplier was - the way it is now they all just flash and you can only see the result because of the win counter or the total at the bottom of the screen.
 
What I am waiting for is when slot providers find a loophole in the banning of bonus buys in some jurisdictions and they find another clever way that they can in some way bring them back to those markets that are not classed as bonus buys.

I reckon at some point there will be a new type of slot or new type of thing that will be very similar to a bonus buy but will not be called a bonus buy par se.
 
@DreamRJ There has already been some tries at doing that from both Relax and Blueprint I believe. Totally empty base games where the only thing you need to land is scatters. But I don't think it's done - or at least with any luck - to go past any jurisdicition which bans bonus buy.
 
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@DreamRJ There has already been some tries at doing that from both Relax and Blueprint I believe. Totally empty base games where the only thing you need to land is scatters.

Yeah Relax had Money Cart 2, but they nerved the pays to be not true 1X but 1/10th of 1X normal value so if you was betting 0.50 it would be like 0.05 for the 1X.

I am not sure which blueprint one you are referring to though? Please elaborate? Thanks :)
 

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