I think that was from Lockinlove when she used to play it.
The numbers are from JFTW's Rainbrew slot. Quite an interesting reel layout and the first from JFTW I will try for real money. Was rather entertaining when i played in demo mode.
I think that was from Lockinlove when she used to play it.
Sorry but that's complete BS. 1360 max win in 224bn spins? If that were really the case and it was tested after SG platform intro then it would have really been bacofoil all round....
Wowzers!
Sorry but that's complete BS. 1360 max win in 224bn spins? If that were really the case and it was tested after SG platform intro then it would have really been bacofoil all round....
EDIT - Sorry, for some reason I got it into my head this was about Bonanza, ignore the above!
I don't know if I missed it, but where did you get that info,and can you get it on all games?I though it is running on the Quickfire platform.
Here's is the complete part from their game sheet:
View attachment 94082
I don't know if I missed it, but where did you get that info,and can you get it on all games?
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Others are not that forthcoming with details. Mostly, you need to register as an affiliate site to get access.
I though it is running on the Quickfire platform.
Here's is the complete part from their game sheet:
View attachment 94082
I think this sort of useful information about odds should be made available in the help pages of all games alongside the rtp to encourage responsible gambling and realistic expectations.
Totally agree its what i emailled to the UKGC about 5 years ago!
Totally agree its what i emailled to the UKGC about 5 years ago!
For me, playing a new slot is like unwrapping a present; most of the fun is finding out about the game and trying to learn what the profile is like, how often certain things occur and what the percentage contribution is towards parts of the game. No game producer is ever going to willingly hand over info like that because the maths is usually fundamental to whether the game is successful or not. You can easily copy a theme, or style of music, or a particular feature on a successful game but it all counts for nothing if you don't get the maths right. Game producers should never be made to turn over info like that; 1-5 stars for volatility is enough and the player can pay to find out the rest for themselves - that's what gambling is about after all. If Cadbury were ordered to publish their chocolate recipe, every bar of chocolate from every confectioner from then on would taste like fucking Dairy Milk and there would be no variety at all. The industry is bad enough for copying each other as it is. The maths should always be sacred.
Agreed!I think this sort of useful information about odds should be made available in the help pages of all games alongside the rtp to encourage responsible gambling and realistic expectations.
I though it is running on the Quickfire platform.
Here's is the complete part from their game sheet:
View attachment 94082
For me, playing a new slot is like unwrapping a present; most of the fun is finding out about the game and trying to learn what the profile is like, how often certain things occur and what the percentage contribution is towards parts of the game. No game producer is ever going to willingly hand over info like that because the maths is usually fundamental to whether the game is successful or not. You can easily copy a theme, or style of music, or a particular feature on a successful game but it all counts for nothing if you don't get the maths right. Game producers should never be made to turn over info like that; 1-5 stars for volatility is enough and the player can pay to find out the rest for themselves - that's what gambling is about after all. If Cadbury were ordered to publish their chocolate recipe, every bar of chocolate from every confectioner from then on would taste like fucking Dairy Milk and there would be no variety at all. The industry is bad enough for copying each other as it is. The maths should always be sacred.
I bet the slot makers will know the odds approximately of other makers games, they can run simulator software and analyse the results and will be able to determine how the rtp is distributed and the mathematics and stats at the end of the day. Its only the player who is kept in the dark, you could still do as you do and ignore odds info in the help pages if that is the way you like to play.
For me, playing a new slot is like unwrapping a present; most of the fun is finding out about the game and trying to learn what the profile is like, how often certain things occur and what the percentage contribution is towards parts of the game. No game producer is ever going to willingly hand over info like that because the maths is usually fundamental to whether the game is successful or not. You can easily copy a theme, or style of music, or a particular feature on a successful game but it all counts for nothing if you don't get the maths right. Game producers should never be made to turn over info like that; 1-5 stars for volatility is enough and the player can pay to find out the rest for themselves - that's what gambling is about after all. If Cadbury were ordered to publish their chocolate recipe, every bar of chocolate from every confectioner from then on would taste like fucking Dairy Milk and there would be no variety at all. The industry is bad enough for copying each other as it is. The maths should always be sacred.
What's a turd to someone might be an enjoyable game to someone else. Imagine spending 6 months working on a game and then having to state exactly what the profile is and alienating a slice of the whole player base before they've even committed any money? For a lot of new games the first week or two when it goes live can be very lucrative because of all the players giving it a try and seeing whether they like it or not. If you deny a new game this then game producers will never bother trying anything new or that has a learning curve, and we'll all end up playing clones of Book of Ra from each provider. Every new game deserves that period where players are required to find out for themselves if they like the game. There has to be a line between player protection and nanny-state in my opinion.what if like the game harry showed us the info on 'rainbrew', under the shiny attractive wrapping paper its clear nestles a turd, you just want to spend lots of money to find out for yourself?
What's a turd to someone might be an enjoyable game to someone else. Imagine spending 6 months working on a game and then having to state exactly what the profile is and alienating a slice of the whole player base before they've even committed any money? For a lot of new games the first week or two when it goes live can be very lucrative because of all the players giving it a try and seeing whether they like it or not. If you deny a new game this then game producers will never bother trying anything new or that has a learning curve, and we'll all end up playing clones of Book of Ra from each provider. Every new game deserves that period where players are required to find out for themselves if they like the game. There has to be a line between player protection and nanny-state in my opinion.
No way should slot providers be able to brag about win up to 8000x bet etc if its a 1 in a 20 billion chance thats just BS.
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1-5 scale wouldnt be enough either these days due to games like BTG so a 1-10 scale would be more fitting i would expect, we certainly need more than low, med, high, which some providers just use.