Dead Slots
I too have found the slots pretty poor lately. I am finding that the bonus rounds nearly always take more than the 100-150 spin average to get, and are mostly not too good. The last big slot win I had was the 5 scatters in the bonus round on Spring Break. I posted at the time that I might have "broken it", seems I have
- and not just for me.
The drought on slots has not extended to VP though, but rather replaced an earlier drought on VP. After that minor "4 Deuces and a Joker" on the 100-Hand (500 payoff), I had a RF at All Slots last week, followed by another RF at All Jackpots yesterday (and actually managed to cash both out intact
).
This gives me lashings of loot in my Neteller for the Jackpot Factory tournament, so beware
(I had better "beware" too, as the 1x playthrough for points of each $/50 has to be on slots or similar games).
Overall, I have gained back some of the ground lost during February and March.
I still suspect, as before, that the games are more complex than the straight forward translation of a series of random numbers into a result for an individual game. I find games, or even whole casinos, can lock into one state or another (losing or winning). I also have accounts that are persistently unlucky, and a couple that seem persistently lucky. More games should not affect the percentage of the existing games, BUT if the existing games were changed this would. The two ways to alter the percentage of a random slot are 1)Paytable changes (obvious) 2) ReelBand changes (sneaky)
A permanent change in the behaviour of an "old" game, yet with none of these changes evident, would point to the game not being entirely random in nature, something that most casinos will deny.
The nature of the "pick" bonus is worthy of study. If this can be shown to be non-random, the casinos would have a case to answer as to exactly how random the rest of the experience is.
Casinos beware, non-random software can be BEATEN by lengthy analysis. Our UK "slots" are repeatedly hammered by knowledgable players who have spotted the software patterns and signs. The fact that these pay at around 72%, yet can be beaten, shows what would happen to a non-random 95% game!
After nearly 2 years, I have NOT found any consistent pattern in MG games that can be used against them, although I am certain that some sort of overall trend is imposed on your game sessions from the times I get all the "unlucky" outcomes!