- Joined
- Aug 29, 2012
- Location
- Londonia
I'd happily rank CFTBL as a Netent Hall-of-Famer, and easily their most polished release to date. Its production standards are sky-high and near-flawless...
Blueprint have always made good little numbers and have created some terrifically-faithful adaptations of their source material, though their games are somewhat hard to session on. Best part of the Megaways IP usage is that Blueprint & co have technically made better use of it, nowhere have I witnessed the odious 'lose lag' that is still prevalent on Bonanza, of all games. This despite having had close to two years to rectify the issue.
Had a hoot on Diamond Mine only recently, whereas Bonanza's lack of immersion has me gritting my teeth...and that's before the actual RNG at work
Blueprint have always made good little numbers and have created some terrifically-faithful adaptations of their source material, though their games are somewhat hard to session on. Best part of the Megaways IP usage is that Blueprint & co have technically made better use of it, nowhere have I witnessed the odious 'lose lag' that is still prevalent on Bonanza, of all games. This despite having had close to two years to rectify the issue.
Had a hoot on Diamond Mine only recently, whereas Bonanza's lack of immersion has me gritting my teeth...and that's before the actual RNG at work