Payouts different?
Many posters mention that they believe payouts differ with different actions, such as reducing or increasing bet size or coin values. Others consider autoplay is different to manual play.
So, lets add this snippet I found as it may cast some light on possible reasons for this:-
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Random number generators work in the following fashion:
1. Take a range of fractions (usually between 0 -1) and run the random function on the range.
2. Then apply this fraction to the actual range of numbers that you are interested in (e.g. in a card game with 4 decks the probability of choosing an arbitrary each card decreases by a factor of 4)
3. What you can do to influence the outcome is to weight the outcome based upon some other event by applying a variable to the function you create that generates the outcome.
If you want it to be truly random you can weight the values based upon some value, which is infinitesimal such as the current server time down to microseconds.
By the same token you can also pass a blank variable, which will register as a NULL value, and then at any point in time to weight the outcome values upwards or downwards, you can then pass a non-null variable and this will then skew the outcome of the randomness.
Basically this is how the Random Number Generator (RNG) works:
1. Client software connects to the port on the Gaming server.
2. Client software requests a game that player wants.
3. Player requests to be dealt or to spin
Client software connects to gaming server and asks for a random number to be generated on a specific port.
4. Based upon the weighting of the RNG the result will come back as within probability or skewed.
5. On the MGS Gaming server the following parameters are passed to the RNG: game, game type, time (hh:mm:ss:ss.sss) and client parameters request # etc.
The MGS Gaming server RNG service can be weighted according to a variable that is usually left blank.
6. Request result is then recorded and sent back to the client.
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Autoplay will result in an even interval between requests, so server times will be similarly equally spaced.
The NULL weighting factor is the "streak switch". Off gives an even game, but ON could give a skewed streak, either for the player or the dealer. Interplay between this variable and the server time should ensure the player does get some hits even within a negative streak envelope.
Coin size and wager amount could conceivably be passed by the "game type" variable if this changes for the weight of the bets, such as to limit big wins from high bets. Many times it has seemed that small bets lead to better slot bonus rounds as a percentage of stake, although not too much in absolute terms.
Happy New Year -
Discuss and enjoy