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I got a question regarding the £100 compensated jackpot slots you find in the arcades in the UK. Are each individual game on the machine there running on its it's own compensated pot, or is it just the machines?
 
Each game is running seperately m8. And if it's a machine that has many games to choose from, some might not get much regular playthrough. So if ya take an unusually big profit from one, might be wise to consider leaving it a decade or two before returning.

Well, what I usually do on them is to check if the silver or bronze pot is near a £100, as it in my eyes then have been played on for a bit, the other day I was chasing a pot on the friends game and when I had won it I changed to another one who had the bronze on to £100 and got a repeat, so about £250 profit.

So was just wondering if that was the best strategy..
Another question is if the different stake had their own compensated pool?
 
Well, what I usually do on them is to check if the silver or bronze pot is near a £100, as it in my eyes then have been played on for a bit, the other day I was chasing a pot on the friends game and when I had won it I changed to another one who had the bronze on to £100 and got a repeat, so about £250 profit.

So was just wondering if that was the best strategy..
Another question is if the different stake had their own compensated pool?

I have done compensated games in the past where each stake has it's own compensator, and also games where all stakes use the same compensator, so there us no hard and fast rule here.

But yes, I can almost guarantee that all games have their own compensator... it wouldn't make sense to have a central compensator, otherwise there would be mon point playing a different game once winning out of one of them.
 
Trance, just wondering if the final winning amount in free spin rounds are already decided by the RNG at the beginning, or is each spin done separately. I've noticed in Star Raiders that sometimes the final winning amount is added to my balance before the spins even start, which sort of ruins the whole thing.
 
Some providers do it as a bundle ( rng call for 10 spins for example and then the bonus starts) or like BTG every spins in the bonus is a separate call. So spin 1 , call , result. Spin 2 call, result, ect. But in the end it does not really matter (statistics wise) . It's just more efficient to do one call for ten spins
 
But I have another question. In White Rabbit are the cupcakes part of the reelset, or are these decided on a separate "gamble" . Those freaking thing always disappear when my reel is at 8/9 symbols...
 
Trance, just wondering if the final winning amount in free spin rounds are already decided by the RNG at the beginning, or is each spin done separately. I've noticed in Star Raiders that sometimes the final winning amount is added to my balance before the spins even start, which sort of ruins the whole thing.

The answer Joerdj gave is correct... some providers bundle it at the start of the free games, some do it per spin. Bundling at the start though is very different to free games rounds that are predetermined...

For example, when the free games are triggered, the server basically plays out all your spins and then sends the result one by one. This is different to the server just picked from a huge set of already played rounds of free games (like Jammin Jars)
 
The answer Joerdj gave is correct... some providers bundle it at the start of the free games, some do it per spin. Bundling at the start though is very different to free games rounds that are predetermined...

For example, when the free games are triggered, the server basically plays out all your spins and then sends the result one by one. This is different to the server just picked from a huge set of already played rounds of free games (like Jammin Jars)
That like a bag with balls in it, server randomly picks a ball at the start with 700x, you get 700x with "randomly" moving Jammin Jars
 
That like a bag with balls in it, server randomly picks a ball at the start with 700x, you get 700x with "randomly" moving Jammin Jars

Jammin Jars uses predetermined sequences... so imagine there are 15m sequences in the bag, and then when you press start, it picks one of those at random. So the result is still random, but the visuals are predetermined.
 
But I have another question. In White Rabbit are the cupcakes part of the reelset, or are these decided on a separate "gamble" . Those freaking thing always disappear when my reel is at 8/9 symbols...

Good question... there are two ways I would do it. One is to do as you suggest and have the cups as separate from the reel bands, so you have a different chance of one landing in view with each different reel length. The other is that you have a different reel band(s) depending on the length of the reel currently shown in view, and as the reels lengthen, the number of cups on the reel bands reduce.
 
Jammin Jars uses predetermined sequences... so imagine there are 15m sequences in the bag, and then when you press start, it picks one of those at random. So the result is still random, but the visuals are predetermined.
Yeah that I understand, but the movement of the Jars is not really "random" cause if it's not in the predetermined sequence than its never ever going to happen. Think there is already a long discussion about this ( Chopley I think)
Cause if a Jar does not appear in the top right corner in any of the 15 milion sequences that are programmed then it will , with 100% certainty , never appear. With truly randomly moving jars it would
 
Yeah that I understand, but the movement of the Jars is not really "random" cause if it's not in the predetermined sequence than its never ever going to happen. Think there is already a long discussion about this ( Chopley I think)

Yup, I commented on it. My advice to Push was not to use the word "randomly", as it is not true.
 
Good question... there are two ways I would do it. One is to do as you suggest and have the cups as separate from the reel bands, so you have a different chance of one landing in view with each different reel length. The other is that you have a different reel band(s) depending on the length of the reel currently shown in view, and as the reels lengthen, the number of cups on the reel bands reduce.
And if you think about it , it's really clever programming. People tend to think ( me included ) that when I have longer reels I have a bigger chance of landing a cupcake cause I have more spots that I can land on, in reality the chance is probably less with longer reels that it is with shorter reels.
It is just a bit sad the on White Rabbit it's pretty noticeable
 
Trance - You know where I can get hold of/find out versions/updates of online blueprint slots?

Not sure what you mean... do you mean information on when they update games and what version numbers they are?
 
And if you think about it , it's really clever programming. People tend to think ( me included ) that when I have longer reels I have a bigger chance of landing a cupcake cause I have more spots that I can land on, in reality the chance is probably less with longer reels that it is with shorter reels.
It is just a bit sad the on White Rabbit it's pretty noticeable

An interesting comment...
Although do you really think that, the more expensive something becomes (I.e longer reels) the more likely it is to happen? ;)
 
An interesting comment...
Although do you really think that, the more expensive something becomes (I.e longer reels) the more likely it is to happen? ;)
Well in this case 12 symbols is a retrigger so I becomes harder. But natural instinct just tells you that there are more spots that a cupcake can land on , so you think you have higher change.

And just in general : Most people suck hard in calculating and understanding probabillity...
 
I have another question. But I think a know the answer, I will ask anyway. In Opal Fruits or Bonanza, are the letters really on the reelset, or is it just a blank spot that gets filled in accordingly of how much scatters are showing on the screen ?
 
If you have an iPhone record the reels in the slow mo mode as they spin and you’ll get your answer!!! I’m that sad I’ve done it!!

Yes trance in answer to your reply - I’m basically wanting to know which (if any) blueprint games have had updates, since their first release. So I guess version numbers would tell me this aswell.

I notice some providers give you this info within the help files but I can’t find it within the blueprint games.
 
99.9 % sure there a blank spots , and get filled in when they land in view

Afraid I dont know the answer to this.. probably on the reels, but there are other (compliant and fair) ways to do it.
 
Afraid I dont know the answer to this.. probably on the reels, but there are other (compliant and fair) ways to do it.
Well with the dynamic reels size and the fact 2 can land on one reel I think that the most easy way is do scatter spots with no letters and those get filled in when they land. Otherwise I may be a possibility that 2 of the same letter appear
 
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