Ask me anything (about slots)!

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My bad assumption. IT is very devolved now. I based my comments upon your videos TBH and your Python example. Maybe a boring corporate-style one about the management surrounding the evolution and operation of slots ??

No - just kidding. I enjoy the raw analysis and facts from Trance and yourself. Thank you
 
TranceMonkey, the game Pirate's Plenty from Red Tiger boasts 96% RTP, but includes a feature where you unlock multiplying stacked wilds and a sixth reel after aprox 2-300 spins.

Is it legal/possible that the RTP for the first few hundred spins are significantly lower, since the billions of test spins are made on the six-reel game, basically nullifying the first few hundred spins?

Say it is 80-90% for 200 spins then it's 96.01% after unlocking reel 6, after a few billion spins it would be closer to 96% I imagine, but most players might never unlock reel 6 at all.

How is a game like this even tested? Do they test a few billion on both the 5 reel game and the 6 reel game?
 
TranceMonkey, the game Pirate's Plenty from Red Tiger boasts 96% RTP, but includes a feature where you unlock multiplying stacked wilds and a sixth reel after aprox 2-300 spins.

Is it legal/possible that the RTP for the first few hundred spins are significantly lower, since the billions of test spins are made on the six-reel game, basically nullifying the first few hundred spins?

Say it is 80-90% for 200 spins then it's 96.01% after unlocking reel 6, after a few billion spins it would be closer to 96% I imagine, but most players might never unlock reel 6 at all.

How is a game like this even tested? Do they test a few billion on both the 5 reel game and the 6 reel game?

That's an interesting question... my understanding is that it must run at 96% regardless. I.e the aiming percentage must be the same before and after the unlock, unless otherwise stated in the help screens
 
That's an interesting question... my understanding is that it must run at 96% regardless. I.e the aiming percentage must be the same before and after the unlock, unless otherwise stated in the help screens

This tells me that the game looks gimped in 5 reel mode by having extra useless symbols and not offering multiplying wild reels and 6oaks, but actually is gimped in 6 reel mode because even with all the extra features it actually plays worse to compensate.

Let's say the game is far higher variance with the sixth reel unlocked, why would a provider give a game to a player that changes math model completely with no way to return it to the original after a few hundred spins?
 
This tells me that the game looks gimped in 5 reel mode by having extra useless symbols and not offering multiplying wild reels and 6oaks, but actually is gimped in 6 reel mode because even with all the extra features it actually plays worse to compensate.

Let's say the game is far higher variance with the sixth reel unlocked, why would a provider give a game to a player that changes math model completely with no way to return it to the original after a few hundred spins?

I think it would be the opposite. 5 reels would have the lower rtp with 6th reel being slightly higher than 96%. So you wouldn't ever want it to go back. Also, it only takes a few hundred spins to unlock that last reel, pre unlock will have much leas effect on the rtp than post unlock. This could theoretically mean that 5 reels has a really low rtp (70 percent) and 6 reels has only slightly higher (96.5 or something) as the 500 spins at 5 reels is offset by the 5 million at 6 reels when simulating for rtp.

It's an interesting mechanic and I'd guess it is designed to take advantage of the fact that most players only play a game for a few hundred spins and then move on. In this case, you'd rinse a much higher return off those players and not really lose much more off those players who keep playing.

I'd love to see the launch stats of the game actually.
 
I think it would be the opposite. 5 reels would have the lower rtp with 6th reel being slightly higher than 96%. So you wouldn't ever want it to go back. Also, it only takes a few hundred spins to unlock that last reel, pre unlock will have much leas effect on the rtp than post unlock. This could theoretically mean that 5 reels has a really low rtp (70 percent) and 6 reels has only slightly higher (96.5 or something) as the 500 spins at 5 reels is offset by the 5 million at 6 reels when simulating for rtp.

It's an interesting mechanic and I'd guess it is designed to take advantage of the fact that most players only play a game for a few hundred spins and then move on. In this case, you'd rinse a much higher return off those players and not really lose much more off those players who keep playing.

I'd love to see the launch stats of the game actually.

Which would, in theory, be illegal...
It is a grey area, but not one I particularly like.
Also why in hell would you make the most important session (your first) much more likely to be shit by having a 70% game. It makes no logical sense
 
Which would, in theory, be illegal...
It is a grey area, but not one I particularly like.
Also why in hell would you make the most important session (your first) much more likely to be shit by having a 70% game. It makes no logical sense

Because of the high turnover of players. I know a couple of people who run game studios (smaller ones though) who are increasingly of the opinion that making low rtp games en masse, designed to rinse players early while the game is being promoted and then drop in to obscurity once it falls off the front page. Games do (or did) make most of their money in the first month after all.

Interesting that it would be illegal though. What part of the regulation would it breach? (i don't know it well enough anymore)
 
Because of the high turnover of players. I know a couple of people who run game studios (smaller ones though) who are increasingly of the opinion that making low rtp games en masse, designed to rinse players early while the game is being promoted and then drop in to obscurity once it falls off the front page. Games do (or did) make most of their money in the first month after all.

Interesting that it would be illegal though. What part of the regulation would it breach? (i don't know it well enough anymore)

It depends on your testing methods, but also remember that casinos must monitor the RTP of games and report games that run under target to the UKGC. Of course for individual players RTP can be wildly off, but en masse it shouldn't be...

So a game running at 70% for the first 300 games should, in theory, trigger that. Because everyone would get that RTP. And you would then need a lot of people to carry on playing to get that back up.

And even if it wasn't strictly illegal, it would absolutely draw the ire of the UKGC. I hope the people you know don't do it, although I undertand the reasons for considering it.

I know WH, in retail, ask for RTP to be proved not only over long sessions but also over short ones. For example, you run 1 session of 10m games and check the RTP. Then you run 1m sessions of 10 games. The RTP should be the same... but in your example it would be miles off.

I don't know if online providers do this, but the moment one company gets caught doing what you are saying (and either UKGC, GLI or the more reputable casinos may well find this and report it), some people are getting huge fines.

There is no way that is "within the spirit of the Act"
 
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I think it would be the opposite. 5 reels would have the lower rtp with 6th reel being slightly higher than 96%. So you wouldn't ever want it to go back. Also, it only takes a few hundred spins to unlock that last reel, pre unlock will have much leas effect on the rtp than post unlock. This could theoretically mean that 5 reels has a really low rtp (70 percent) and 6 reels has only slightly higher (96.5 or something) as the 500 spins at 5 reels is offset by the 5 million at 6 reels when simulating for rtp.

It's an interesting mechanic and I'd guess it is designed to take advantage of the fact that most players only play a game for a few hundred spins and then move on. In this case, you'd rinse a much higher return off those players and not really lose much more off those players who keep playing.

I'd love to see the launch stats of the game actually.
That was my original post, this one was the reply to TranceMonkey saying both 5 and 6 reels would need to have identical RTP
 
It depends on your testing methods, but also remember that casinos must monitor the RTP of games and report games that run under target to the UKGC. Of course for individual players RTP can be wildly off, but en masse it shouldn't be...

So a game running at 70% for the first 300 games should, in theory, trigger that. Because everyone would get that RTP. And you would then need a lot of people to carry on playing to get that back up.

And even if it wasn't strictly illegal, it would absolutely draw the ire of the UKGC. I hope the people you know don't do it, although I undertand the reasons for considering it.

I know WH, in retail, ask for RTP to be proved not only over long sessions but also over short ones. For example, you run 1 session of 10m games and check the RTP. Then you run 1m sessions of 10 games. The RTP should be the same... but in your example it would be miles off.

I don't know if online providers do this, but the moment one company gets caught doing what you are saying (and either UKGC, GLI or the more reputable casinos may well find this and report it), some people are getting huge fines.

There is no way that is "within the spirit of the Act"

That's a good point. I hadn't considered the fact of continual reporting of RTP. Unless they calculated it exactly to sit within the Margin of Error, it'd throw a red flag.

The people i know aren't talking about having a changing rtp. Just literally making lots of rubbish 90% rtp games in order to maximise short term profit. They haven't done so yet (to my knowledge).
 
That was my original post, this one was the reply to TranceMonkey saying both 5 and 6 reels would need to have identical RTP
Sorry, yes. I missread.

Maybe a psychological thing. Players will think the game has improved whereas it hasn't (but as you say, maybe variance has changed) and so they see the unlocking as an 'investment' and therefore want to continue. Also those first few hundred spins at a low variance may get players hooked (as they get some wins) whereas some players get turned off high variance games early as they lose too much too quickly?
 
Which would, in theory, be illegal...
It is a grey area, but not one I particularly like.
Also why in hell would you make the most important session (your first) much more likely to be shit by having a 70% game. It makes no logical sense

Like... Cleopatra Plus? (and the the other "level" up slots from IGT?
 
Like... Cleopatra Plus? (and the the other "level" up slots from IGT?
The difference in RTP was negligible and also stated in the rules screens (I hope!)
 
snip



I know WH, in retail, ask for RTP to be proved not only over long sessions but also over short ones. For example, you run 1 session of 10m games and check the RTP. Then you run 1m sessions of 10 games. The RTP should be the same... but in your example it would be miles off.

snip

Never heard of or considered this but to me that sounds like something every licensee should be doing. Would shatter games that build up bonus though. Reading "This game has a lifetime RTP of 96.4%, and an RTP of 63.5% over 10 spins" in the help file would probably turn off a few players.
 
That's a good point. I hadn't considered the fact of continual reporting of RTP. Unless they calculated it exactly to sit within the Margin of Error, it'd throw a red flag.

The people i know aren't talking about having a changing rtp. Just literally making lots of rubbish 90% rtp games in order to maximise short term profit. They haven't done so yet (to my knowledge).

Whether this would work or not depends a lot on the casino. Some casinos (ie the good ones) wont take a <95% RTP game, unless there is some really good reason to. This is because they want players to have a decent amount of fun for the money the first they come in, to increase the chance of them coming back. Then there are others, often sportsbooks like bet365, that try to push as much low RTP crap as they can, and wont take on certain providers cus the RTP is too high.
 
Hello, I have a question. I've been recently searching for some profit and found this article Outdated URL (Invalid)[/URL]. So, my question is which slots are really profitable from your point of view and if it is reasonable to find such information anywhere excepting casinomeister?
 
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Hello, I have a question. I've been recently searching for some profit and found this article Outdated URL (Invalid)[/URL]. So, my question is which slots are really profitable from your point of view and if it is reasonable to find such information anywhere excepting casinomeister?
LOL...this tosser was just banned by Bryan under the name 'Erika' or something....
 
Hello, I have a question. I've been recently searching for some profit and found this article Outdated URL (Invalid)[/URL]. So, my question is which slots are really profitable from your point of view and if it is reasonable to find such information anywhere excepting casinomeister?

Try those at spammingcasinobastards.com ;)
 
The new rhino mega ways game seems to have an inordinate amount of teases before bonusing. By teases I mean 3 diamonds in the reels.

Magic mirror is similar where you get 2 with that 1 scatter on the reel above many times.

How does that sit within the rules? I can say from a player perspective the amount of times I plan to leave at a set balance then the above happens I will keep on playing... I have no willpower....

Similarly what’s the the thoughts on the bonus buys plague? Do you think they will step in on that? It’s a disaster extra chilli can’t say the amount of times I have lost a fortune.
 
The new rhino mega ways game seems to have an inordinate amount of teases before bonusing. By teases I mean 3 diamonds in the reels.

Magic mirror is similar where you get 2 with that 1 scatter on the reel above many times.

How does that sit within the rules? I can say from a player perspective the amount of times I plan to leave at a set balance then the above happens I will keep on playing... I have no willpower....

Similarly what’s the the thoughts on the bonus buys plague? Do you think they will step in on that? It’s a disaster extra chilli can’t say the amount of times I have lost a fortune.

With regards to teases... there are some jurisdictions with rules, but to be honest, normally players decide with their wallets... if you tease too often, then players will get annoyed. If you dont tease often enough, players get bored... so a balance is important.

Raging Rhino is without doubt one of the worst games I've ever played in terms of game design and maths. Sure it has some big wins, but it is just shockingly bad.

In terms of buying a bonus - I would personally like to see that situations where you can buy a bonus and then gamble and lose everything be removed. Whether this will be through legislation of players avoiding them, I don't know - again no one is forced to gamble.

I have no real issue with buy a bonus... no one is forced to use it.
 
With regards to teases... there are some jurisdictions with rules, but to be honest, normally players decide with their wallets... if you tease too often, then players will get annoyed. If you dont tease often enough, players get bored... so a balance is important.

Raging Rhino is without doubt one of the worst games I've ever played in terms of game design and maths. Sure it has some big wins, but it is just shockingly bad.

In terms of buying a bonus - I would personally like to see that situations where you can buy a bonus and then gamble and lose everything be removed. Whether this will be through legislation of players avoiding them, I don't know - again no one is forced to gamble.

I have no real issue with buy a bonus... no one is forced to use it.

Thanks for the reply.

Agree no-one is forced i just feel with the bonus buys people are far more likely to gamble higher than they would normally feel comfortable. I reckon far more players are willing to chuck £100 on a bonus buy than they would 10x £10 spins. And that doesnt help those problem gamblers.... probably like myself. I will start a game eg extra chilli with the best intentions but if the bonus doesnt land in 100+ spins feel compelled to buy. Then gamble and that insta loss is a sickener. The ability to chase the loss is so much easier in a way since you can just buy the bonus again rather than load up another 100 spins and wait.
 
Thanks for the reply.

Agree no-one is forced i just feel with the bonus buys people are far more likely to gamble higher than they would normally feel comfortable. I reckon far more players are willing to chuck £100 on a bonus buy than they would 10x £10 spins. And that doesnt help those problem gamblers.... probably like myself. I will start a game eg extra chilli with the best intentions but if the bonus doesnt land in 100+ spins feel compelled to buy. Then gamble and that insta loss is a sickener. The ability to chase the loss is so much easier in a way since you can just buy the bonus again rather than load up another 100 spins and wait.

I agree, and I have been vocal in my dislike for them. But the trend for them is clear... so if I try one in one of my games I'm going to trysomething a bit different with it and see what happens...
 
We know that BTG slots do a rng call for every spin in the bonus. Does that mean that if a trigger a bonus and play 1 spin of that bonus for every hour/day , the result will be totally different than when I played them all back to back?
 
We know that BTG slots do a rng call for every spin in the bonus. Does that mean that if a trigger a bonus and play 1 spin of that bonus for every hour/day , the result will be totally different than when I played them all back to back?

Im no trancemonkey, but i think your first sentence answers your question.
If they indeed do a rng call for every spin, then waiting a bit between each spin would produce a different result than if you played them all back to back.
 
Yeah that is what I was thinking , but that feels off for some reason. Cause then you have (a feeling) there is some control in the sense ; " I don't like the rng today, maybe tomorrow "
 
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