I'm a game (not slots) programmer and I'm very interested in how various game mechanics in slot games are created.
One thing I'm particularly curious about is Play & Go's grid-based games. I have always liked Moon Princess and Rise of Olympus of that provider.
Look, we all know that such grid games are 100% scripted, from the moment the spin button is pressed, the cluster(s) forming and being destroyed, the tumbling(s), the random wilds placement etc - it's all pre-defined in some script file of sort that is just "played out" on the screen in front of the player.
The interesting part for me is how these game rounds actually were produced during the game's development?
I know that no one here can't for sure tell me how Play & Go did it but maybe you can tell me how it could potentially be done?
There's a lot to think about, such as the RTP should be correct (after like 1 million created game rounds or something), no endless tumbling etc.
How would you create such game rounds that is not based on reel strips?