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The team here at Casinomeister need your input. We have lined up some great exclusive interviews with several casino game studios. As such we need your input!

This is your chance to ask directly the people behind many of the casino games you play, your question or questions.

Don't be shy and the responses in this thread will be used moving forward when we compile further sets of questions to put the the game studios.

Thanks!
 
Ive kind of wondered about minimum bet for slots.
Some providers have the min bet set rather high, like 40-60p/spin minimum.
Does that really work out to make more money? What i mean is, does not the people avoiding the slot (me for example) offset the increase in profits generated by the higher min bet.

Also i second Loopsters question.
Its a pretty shitty move advertising a 150 000x max win when its virtually impossible to actually get that win without making a 2000x stake bonus-buy.
I guess 150 000x sounds a bit more impressive than what it really is, 75x stake.
 
Great, thanks both. Keep the questions and suggestions coming
 
Gentle bump.
 
High volatility why? Why do most providers only offer up new highly volatile slots even the ones that are not high volatility seem to be just as volatile these days
 
I really want to know why slot developers offer different RTP settings. In general, I know that this is a business decision on their part however I tend to stay away from developers who give casino's the option to have different RTP levels. Firstly as a player, it takes out all of the enjoyment as a slot player, and secondly, why would I spend money on a developer who dare I say has a company ethos that allows them to offer different RTP levels effectively ripping off the player.

I guess why can't more developers only offer 1 RTP level so we players don't have to do detective work before we play slots. I don't mind doing so to research a casino but if I have to go hunting to find out what RTP level a casino is using it kinda takes all fun out my recreational gambling activities.


In addition, I would like to see more developers coming up with new slot ideas rather than straight out ripping off others or a combination of other developers. A bit of originality doesn't hurt.
 
The team here at Casinomeister need your input. We have lined up some great exclusive interviews with several casino game studios. As such we need your input!

This is your chance to ask directly the people behind many of the casino games you play, your question or questions.

Don't be shy and the responses in this thread will be used moving forward when we compile further sets of questions to put the the game studios.

Thanks!

My question is why can I play some developer games in most foreign casinos (usually Cyprus or Malta based) but casinos in my country offer only five games from that same dev? If they already have 5 (worst possible) games from them, why don't they already have all of them and beside that why does my developer slow games down with disabling quick spins or auto-play while in foreign casinos I can play comfortably with fast play and autoplay? My country does NOT regulate fast spins. Thank you!
 
I really want to know why slot developers offer different RTP settings. In general, I know that this is a business decision on their part however I tend to stay away from developers who give casino's the option to have different RTP levels. Firstly as a player, it takes out all of the enjoyment as a slot player, and secondly, why would I spend money on a developer who dare I say has a company ethos that allows them to offer different RTP levels effectively ripping off the player.

I guess why can't more developers only offer 1 RTP level so we players don't have to do detective work before we play slots. I don't mind doing so to research a casino but if I have to go hunting to find out what RTP level a casino is using it kinda takes all fun out my recreational gambling activities.


In addition, I would like to see more developers coming up with new slot ideas rather than straight out ripping off others or a combination of other developers. A bit of originality doesn't hurt.

I understand WHY they might want to offer different RTP's, but would wholeheartedly agree that information should be available in-game rather than the mentioned detective work. These days even if the games otherwise seem cool, I tend to avoid providers altogether that offer it to their licensees. I can assure you live chat generally doesn't have a list of them available without asking up, and even having to ask doesn't win a lot of good vibes from staff (who have no accountability for being mistaken.)
 
Why on earth do these people create zero win bonuses, that alone should put them all to shame.
Games like El Paso, Deadwood and many others have this annoying thing of teasing you with two scatters then the third passes by to be followed by a another that also passes. Surely you can't think that's fun.
Why is almost everyone directing games at bonus buys.
Why are you taking advice on what games should be like from streamers who have either the bonus money, fake money or limitless money, when the other 99.99999% of your players know more about what we want.
 
Why on earth do these people create zero win bonuses, that alone should put them all to shame.
Zero bonuses should surely occur regardless of how the game is programmed. If every bonus of a slot was truly random then a zero bonus should inevitably happen at some point. If bonuses were predetermined from the activating spin then zero bonuses would also occur - for example, press spin, RNG returns no win (or win that equals the amount the scatters pay) then the bonus would have to pay zero.

My question for developers is - why do you have to rehash so many games under different skins??? it's monotonous and pretty fucking boring. Blueprint being the prime example off the top of my head
 
Afaik providers like Play n Go are doing the same. Compare Legacy of Dead with Rise of Merlin. Its all the same mechanics and way of playing.

Apart from that, it could be more interesting to not have more megaways here, megaways there. Slot clones with megaways function like Gonzos Quest or Piggy Riches became high volatile examples of what not to play. I dont enjoy playing 10k of useless spins just to get a bigger win in ages.
 
I would like to know if the developers actually play the games themselves.
The amount of new providers slots I load up and only do 1 or 2 spins on is very high due to laggy spins, poor interface and sometimes what I deem to be too complicated to even adjust the bet.
 
Oh i thought of another question.
Why in gods name dont you add a customizable auto play.

Maybe i want to set it to play 23 spins and set my losslimit to 3x stake, how come i can only do this on like 1 of the million different providers out there.
I get that you it should be easy and all that, so preset values makes sense in that regard, but you could still add an 'custom' or 'advanced' button for people that want to make a more customized setup.

I cant imagine its alot of work since you only need to do it for 1 slot and can use the same code for all slots following it more or less, right?
So why, whyyyyyy?
 
How does bonus buys affect the RTP of slots? Slots with feature/bonus buy options are getting more and more frequent, and we see more and more slot streamers on twitch with insane wins buying bonuses. At the same time I feel that the normal slot playing with low stake is getting harder and harder. Basically, I get the feeling that the small stake players like myself are feeding the big shots that have sufficient money on hand to keep on buying bonuses. Yey or Ney?
 
My slot provider has a big promotion on with Must Win slots. For example, a daily Must Win slot and an hourly Must Win slot plus the usual jackpot. My question is, if there is a fixed RTP on the slot how can the provider adjust/rig/organize a winner every hour and every day. What's the logic to ensure an hourly winner and a daily winner?

Hughdal
 
My slot provider has a big promotion on with Must Win slots. For example, a daily Must Win slot and an hourly Must Win slot plus the usual jackpot. My question is, if there is a fixed RTP on the slot how can the provider adjust/rig/organize a winner every hour and every day. What's the logic to ensure an hourly winner and a daily winner?

Hughdal

There is a specific RTP % that contributes to the jackpot, usually like 3-6%. The hourly jackpots generally work that the closer they are to the hour, the "easier" it is to win them. Higher bet also have a higher chance of triggering it.
 
I really want to know why slot developers offer different RTP settings. In general, I know that this is a business decision on their part however I tend to stay away from developers who give casino's the option to have different RTP levels. Firstly as a player, it takes out all of the enjoyment as a slot player, and secondly, why would I spend money on a developer who dare I say has a company ethos that allows them to offer different RTP levels effectively ripping off the player.

It's all about building the better mousetrap. It's so simple. Throw in enough semi wins or 'near misses' and players will keep playing.

High volatility is a major contribution to that as well. All these games have it. And even megaways is in a way just another scam. When i was playing yesterday, i had all the combinations you could think off, and still not get a win. It's all a maskerade really to keep you spinning.

Casino's dont want or license games that dont offer these elements. Casino's get paid on the long run by simply more spins. The higher the volatility the higher the overall profits for both party's are (and potential players).

But to be honest; if i had a question to a dev team; why on this bandwagon doing what others do already or trying to re-invent the wheel over and over again (look at pragmatic for example). It's all based and designed to tilt players more faster then ever.

Cant we just go back into time and like design a good competitive slot with really a random featureset? I knew times in landbased where i magically turned my 250 cash in 5k in just a minute. I cant really see myself happening this online. It's all scripted really. The randomness is taken out of it and we're presented with pre-generated outcomes.

All to shave off any financial liability for the caisno obviously.
 
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Online casinos available in Australia only have the usual suspect slots such as Wazdan, Boongo, Igtech, Yggdrasil, tom horn etc... Why is Red tiger, Novomatic, Netent and more not available to Australian players.
 
Can't really think of much else than what's said here already.

But one I'd like to highlight is: as a player the multiple RTP settings are very annoying, get rid of them or I just avoid your provider because I can't be bothered to read every single help file before playing.

Anyway, I don't think that's up to the development team but is something decided by the higher ups.

Which brings me to the question: how exactly do you develop games with multiple RTP's so that as a player you don't really notice it?
 
My question for developers is - why do you have to rehash so many games under different skins??? it's monotonous and pretty fucking boring. Blueprint being the prime example off the top of my head

Hollywood and Stock,Aitken and Waterman have been doing this for decades with movies and 'pop' songs :)

My question: State the actual RTP for the spin on screen permanently rather the suspected minimum that the Casino can 'enhance at will' on session startup for New players / parasites / etc.
 
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