PAY PER KILL THE NEW ONLINE GAMBLING RAGE?
23 November 2007
A new but volatile "skill gaming" pastime - could
'Hitman' have a new direction?
Mainly UK websites offering "pay per kill" shoot 'em up
video games are the subject of an interesting article
today (Thursday) in the British newspaper The Guardian.
Author Alistair Harper writes that over the past 12
months a series of over-18s servers have launched which
pay a player for every kill made, while putting a price
on every virtual death.
"The prospect of making money from playing videogames
makes online poker seem as old-fashioned as its physical
equivalent and, as game developers search for new ways
of making money, could potentially be huge," opines
Harper.
Although attracting gamers from around the world, the
servers are all mainly based in the UK where they are
exempt from the regulations of the 2005 Gambling Act -
being categorised as skill-based as opposed to chance.
Although free from regulation, this has also given the
companies taking the first steps a problem with trust.
Instinctively, hardcore PC gamers do not trust each
other. One semi-professional gamer who played
Tournament.com for several months stated this as the
reason that he stopped playing on their servers: he
suspected other players had installed third party
programs.
"It would take more than a month before they actually
caught a cheater who ended up raking thousands of
dollars from other gamblers," he claimed.
Perhaps illustrating the volatility of this sector, the
staff of Valve-licensed and Norwich-based Tournament.com
recently learned that they were all being made
redundant. The elite players had switched on their guns'
safety and wandered off to pastures new.
London based Kwari.com, has taken a different approach
and developed its own first person shooter. Having
developed the software means the company is in a better
position to prevent cheating, but says it's not
interested in dealing with pro gamers.
Instead it seeks casual players who normally use online
poker sites. It wants people to play the game for no
more than an hour two times a week and will put a cap on
the amount a user can spend a month unless they have
been vetted as suitable for their high-stakes
tournament.
No one knows who they are playing against and games are
randomly generated to prevent elite teams having an
advantage. Community manager Sam Bennett was keen to
stress that this meant anyone could win a lot of money,
whatever their skill.
Harper concludes with the observation that it seems
likely that big gaming companies will be watching
closely to see if Kwari succeeds or goes the way of
Tournament.com. "As soon as gaming for money becomes
acceptable and wholesome you can be sure that EA and the
big boys will swoop in, start doing the same thing with
a bigger budget and change the shape of online gaming
entirely," he writes.
Online Casino News courtesy of
InfoPowa
More news here.
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