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Old 13th January 2008, 03:23 AM
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vinylweatherman vinylweatherman is offline
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Quote:
Originally Posted by Simmo! View Post
Agree. That is shocking behaviour for a charity


Seriously though, why does a high number of coins matter? I don't get it? 5000 coins on the freerolls isn't enough...always have 30-40 seconds spare if i don't hit the free spins. I'd much rather have more than enough then less than enough.
It's not just more than enough, it is just so over the top.
If the number of coins does not matter, why have coins at all, why not just a timer.
Why can't we have an end to all the rebuys that inflate the cover price of a tournament to some 6x the initial amount. They could be more honest and just give one big playing session and a single round of play for the set price. "Free" tournaments would also really BE free, as advertised.

Even THIS event was not strictly free, as a deposit and play was required to gain an entry. It would be far better to do away with coins altogether, as well as the pretence that their is ANY "strategy" other than press spin as quickly as possible.

Oddly enough, when these tournaments first started, the slots ran a good deal faster than they do now, and it was easy to use all the coins if there were no bonus rounds. Now, not only do the games run slower, but there are communication holdups way above the level of the normal problems with Microgaming casinos. This forum has been awash with many complaints about other technical problems with these tournaments.

When Microgaming publish audited payout figures for these, I will be willing to believe they offer a good deal, but the fact that Microgaming, always known for making audited payout figures available, resist publishing figures for prizes paid as a percentage of tournament participation revenue, leads me to believe they offer a far worse deal than the lobby slots which generally offer 95%.

In the end, I came 18th, and after this screenshot I had mainly naked spins for the last 4 minutes of play, with a couple of Idol bonus rounds.

25,000 coins would have been enough to ensure ALL players were able to play for the full 20 Minutes. Maybe they mistook Tomb Raider for Loaded when they allocated the coins.
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