Quote:
Originally Posted by Avatar73
lol, well maybe I'll write a simulation when I get uber bored. I've already got a BJ one which informed me there's no real way to make money out of +EV BJ!
Anyone a programmer who has some tips as to exactly how to implement such a simulation?
For example, do you program in the various strategies and see what happens each time?
Or is it more a case of "given a starting hand X (such as JTT98) cycle thru all possible outcomes to see which option has best result". This would also mean cycling thru all possible combinations for upper levels, which sounds nightmarish. [ie do you keep TT for 3ok, or JT98 for straight? or just the J to hope for an easy JoB to move up a level? I think the answer is obvious, but it helps demo the point.]
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After thinking some more, I believe you could do this without an original simulation.
You could start with the top level and compute return & strategy using existing programs/calculators.
Next you add the average payout of the top level *2 to all returns of the 3rd level, then plug the returns into an existing strategy simulator.
Next you add the average payout of the third level *2 to all paying returns of the 2nd level, then plug the returns into an existing strategy simulator.
Finally you add the average payout of the 2nd level *2 to all paying returns of the 1st level, then plug the returns into an existing strategy simulator.
The bottom level can also be used to calculate the overall payout.
I don't see any mention of free rides in the game. If this is the case, then the overall payout is poor when choosing multiple levels. The optimal strategy would be to choose only 1 level and simply play jacks or better with their enhanced pay table.