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Originally Posted by spearmaster
I wasn't exactly right but I was close enough - I surmised that the problem could possibly have occurred through a mismatch of arrays, or the incorrect array being written to. It is the second one that appears to have occurred.
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wouldn't an incorrect array return an error? It is very hard to fathom this bug not causing the program to crash. There were no indications that anything was erroneous if you tried it out during the time in question. Not a slight pause, nothing out of the ordinary. If the code was so sloppily written you would think it wouldn't be able to integrate itself into the game without causing fatal errors.